In Twin Mirror, you step into the shoes of investigative journalist Sam Higgs, returning to his hometown of Basswood, West Virginia, for a friend's funeral. What begins as a somber occasion quickly spirals into a complex murder mystery, pulling you into a town shrouded in secrets and Sam's own fractured past. This third-person psychological thriller from DONTNOD Entertainment challenges you to uncover clues, navigate Sam's unique abilities like the Mind Palace and his imaginary confidant HIM, and make choices that matter.
This guide is designed to help you achieve 100% completion and earn all 1,000 Gamerscore. We'll walk you through every step, ensuring you don't miss any critical evidence or optional objectives, and help you unlock all the Steam Achievements tied to Sam's investigation and his journey through this unsettling narrative.
Getting Started
Begin your investigation in Twin Mirror with our comprehensive Getting Started guide. Learn about Sam Higgs, the Mind Palace, and essential early game mechanics to solve the mystery in Basswood.
Getting Started
Begin your investigation in Twin Mirror with our comprehensive Getting Started guide. Learn about Sam Higgs, the Mind Palace, and essential early game mechanics to solve the mystery in Basswood.




Controls & Interface — Twin Mirror Guide
Navigate the world of Twin Mirror with ease. This guide details all controls, interface elements, and gameplay mechanics to enhance your investigation.
This section covers the essential controls and interface elements of Twin Mirror, helping you navigate the game world and interact with its mechanics effectively. Understanding these basics is key to Sam's investigation.
| Action | Button |
|---|---|
| Move | Left Stick |
| Look Around | Right Stick |
| Jump | A Button |
| Interact | X Button |
| Use Object | Square Button |
| Journal | Touchpad Button |
| Mind Palace | L1 Button |
| Focus | R1 Button |
| Rewind | L2 Button |
| Fast Forward | R2 Button |
| Pause Menu | Options Button |
The Mind Palace Explained — Twin Mirror Walkthrough
Learn how to navigate the Mind Palace in Twin Mirror with our detailed walkthrough. Discover memories, solve puzzles, and unlock achievements.
- 1After the opening cutscene, find the moss-covered tree near your car to clean it and find your first memento, unlocking the Lost and Found achievement.
- 2Examine the telescope to trigger your first memory sequence in the Mind Palace, earning the A blast from the past achievement.
- 3After a cutscene and a phone call, answer dialogue choices (most don't matter) to finish the chapter and unlock Way back home.
- 4In Chapter 2, after a conversation with Joan, make your first Analytical choice: "Promise to look into it."
- 5Leave the car and find the Coal Miner's Haven sign to the left for another memento.
- 6Enter the bar and proceed to the photo board at the back. Examine the photo to enter the Mind Palace for another memory.
- 7After the memory, find the jukebox to collect another memory.
- 8Turn around and examine the guitar near the photoboard for a memento.
- 9Talk to Anna, then go to the bar to drink, which will unlock the Raise a glass achievement at the end of the chapter.
- 10In Chapter 3, after washing your face, examine the bathtub for a bloody shirt, triggering a Mind Palace sequence.
- 11Dodge doors until you see one that says "steady yourself." Then, run through the door that says "take control," followed by the door that says "focus." Completing these sections without going through other doors is key for an achievement.
- 12Choose the left mirror to end the sequence and unlock the A foot in the door achievement.
- 13A cutscene will end the chapter, unlocking the Things could be worse achievement.
- 14In Chapter 4, enter the back room of the bar and take the exotic bottle from the shelf for a memento.
- 15Play the Pac-Man arcade machine for at least twenty seconds to unlock the Waka waka achievement.
- 16Examine the spilled glasses at the bar, the broken clock and upturned furniture by the pillar, Joel's hat near the Pac-Man machine, the scratched seat near the exit, DG's bracelet at Nick's memorial, and the broken glasses on the floor by the door (finding Hugh's business card).
- 17Press RB to enter the Mind Palace. Reconstruct the crime scene by choosing DG's bracelet, the pillar, and the stage. Press RB again to play out the sequence.
- 18After the cutscene, look at the back of the white car in the parking lot for a memento.
- 19Cross the street and talk to Declan, then examine the graffiti on the wall for a memento.
- 20Enter the red drug store, talk to the person inside, and look at Kathy's glass jar for a memento.
- 21Ask Hugh and Kathy about Dennis at the pharmacy counter; they are unhelpful.
- 22Talk to Joan and Joe about Dennis; they also haven't seen him.
- 23Meet Anna at the coffee shop. Look at the cards to enter the Mind Palace for another memory.
- 24Talk to the lady until you can exit, then look at the cowboy boots keychain on the cork board for a memento.
- 25Talk to Anna by the window and choose the Analytical decision: "Hide It."
- 26Go to the Basswood Jungle, enter through the employee entrance, and find Dennis' dead body in the cubicle.
- 27Enter the Mind Palace and scan the crowd of Dennises to focus on HIM three times.
- 28Investigate Dennis' body quickly in this order: injury, exit wound, bullet impact, holster, Dennis' gun, traces of blood, and Dennis' corpse to unlock Super sleuth.
- 29Read Dennis' emails on his computer. Examine the nameplate on your old desk for a memento.
- 30In Walter's office, find his password hint, then look at the framed article for the password "Basswood." Read Walter's emails and open the file attachment.
- 31Look at the Basswood Jungle Team photo for a memento.
- 32Enter the Archives in the cubicle (code 3121), read the files, and then leave for a cutscene.
- 33Make the Analytical Choice: "Leave Right Away."
- Dialogue choices rarely matter except when explicitly noted for Analytical or Social paths.
- The game requires two playthroughs due to unskippable dialogue and cutscenes.
- Use the Scene Select option after completion to revisit areas for missed items or achievements.
- Pay close attention during the Mind Palace sequences, especially for the "Super sleuth" achievement.
Sam's Double & Choices
Navigate Sam's Double and crucial choices in Twin Mirror with our comprehensive walkthrough. Uncover clues, make decisions, and find all collectibles.
- 1Chapter 1: Find the moss-covered tree memento (Lost and Found achievement). Examine the telescope for a memory (A blast from the past achievement). Answer phone call and finish the chapter (Way back home achievement).
- 2Chapter 2: Choose 'Promise to look into it' for the Analytical path. Find the Coal Miner's Haven sign memento. Talk to Walter. At the photo board, examine the photo for a memory. Collect the jukebox memory and the guitar memento. Talk to Anna, drink at the bar (Raise a glass achievement).
- 3Chapter 3: Examine the bloody shirt in the bathtub. Navigate the Mind Palace door sequence (steady yourself, take control, focus). Choose the left mirror to unlock A foot in the door achievement. Finish the chapter (Things could be worse achievement).
- 4Chapter 4: Collect the exotic bottle memento from the back room shelf. Play Pac-Man for at least 20 seconds (Waka waka achievement). Gather clues for the crime scene: spilled glasses, broken clock, upturned furniture, Joel's hat, scratched seat, DG's bracelet, Hugh's business card. Enter Mind Palace, choose DG's bracelet, assign fight to pillar, assign end to stage. Reconstruct the scene. Find the memento on the back of the white car in the parking lot. Talk to Declan. Find the graffiti memento. Enter the drug store, look at Kathy's jar memento. Ask Hugh and Kathy about Dennis. Talk to Joan and Joe about Dennis. Meet Anna at the coffee shop. Relive a memory by looking at cards. Look at the cork board for the cowboy boots keychain memento. Talk to Anna and choose 'Hide It'. Enter Basswood Jungle via the employee entrance. Find Dennis' dead body. In the Mind Palace, focus on HIM three times. Investigate Dennis' body quickly in this order for the Super sleuth achievement: Dennis' injury, Exit wound, Bullet impact, Holster, Dennis' gun, Traces of blood, Dennis' corpse. Read Dennis' emails. Collect the nameplate memento from your old desk. Attempt to use Walter's computer.
- Dialogue choices rarely matter except when explicitly noted for the Analytical or Social paths.
- The game requires two playthroughs due to unskippable cutscenes and dialogue.
- Use the Scene Select option after completion to revisit areas for missed collectibles, but aim to get them on the first pass to save time.
- The crime scene reconstruction in Chapter 4 is crucial for the 'Super sleuth' achievement and requires quick examination of specific items.
- The Mind Palace sequences, especially the one in Chapter 4 involving Dennis' body, can be challenging and may require retries.
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