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Key Items & Triggers
Twin Mirror

Key Items & Triggers

Discover all key items and triggers in Twin Mirror. This guide details their locations and how they impact the story, helping you find mementos and unlock achievements.

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Key Items & Triggers

Discover all key items and triggers in Twin Mirror. This guide details their locations and how they impact the story, helping you find mementos and unlock achievements.

This section details key items and triggers within Twin Mirror, focusing on their locations and impact on the narrative and achievements.

Chapter 1

After the opening cutscene, find the moss-covered tree near your car to clean it and unlock the Lost and Found achievement (memento). Follow the path to a telescope to trigger your first Mind Palace memory, unlocking the A blast from the past achievement. Return to your car for a cutscene and the Way back home achievement.

Chapter 2

During a conversation with Joan, choose "Promise to look into it" for the Analytical path. Find the Coal Miner's Haven sign left of the bar for a memento. Inside the bar, go to the photo board to trigger a Mind Palace memory. Collect the next memory at the jukebox and another memento from the guitar near the photoboard. After talking to Anna and drinking at the bar, the Raise a glass achievement unlocks.

Chapter 3

In the morning, find a bloody shirt in the bathtub, triggering a Mind Palace sequence. Navigate through doors labeled "steady yourself", "take control", and "focus" without choosing incorrect doors to unlock the A foot in the door achievement. Choosing the left mirror ends the sequence. The chapter concludes with the Things could be worse achievement.

Chapter 4

In the bar's back room, take the exotic bottle from the shelf for a memento. Play the Pac-Man arcade machine for at least twenty seconds to unlock the Waka waka achievement. Reconstruct the crime scene by examining clues: spilled glasses, broken clock, upturned furniture, Joel's hat, scratched seat, DG's bracelet, and Hugh's business card. Enter the Mind Palace (RB) and select DG's bracelet, the pillar, and the stage to play out the sequence. In the parking lot, find a memento on the back of a white car. In the alley, examine the graffiti for a memento. Inside the drug store, find a memento in Kathy's glass jar. Ask about Dennis to Hugh, Kathy, Joan, and Joe. Meet Anna at the coffee shop, examine cards to trigger a Mind Palace memory. Look at the cork board by the door for a cowboy boots keychain memento. Talk to Anna and choose "Hide It". Enter the Basswood Jungle via the employee entrance. In the cubicle, find Dennis' dead body, triggering a Mind Palace sequence. Focus on HIM three times. Investigate Dennis' body quickly by examining: Dennis' injury, Exit wound, Bullet impact, Holster, Dennis' gun, Traces of blood, and Dennis' corpse to unlock Super sleuth. Read Dennis' emails and examine the nameplate on your old desk for a memento. Attempt to use Walter's computer in the large office.

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