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Arrival at the Wake
Twin Mirror

Arrival at the Wake

Follow our detailed walkthrough for Twin Mirror's 'Arrival at the Wake' chapter, guiding you through every clue, memento, and achievement.

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Follow our detailed walkthrough for Twin Mirror's 'Arrival at the Wake' chapter, guiding you through every clue, memento, and achievement.

Walkthrough
  1. 1
    After the opening cutscene, find the moss-covered tree near your car to clean it and collect the first memento (Lost and Found achievement).
  2. 2
    Examine the telescope to trigger your first memory sequence in the Mind Palace (A blast from the past achievement).
  3. 3
    After a cutscene and a phone call, finish the chapter to unlock Way back home.
  4. 4
    In Chapter 2, talk to Joan. Choose "Promise to look into it" for the Analytical path.
  5. 5
    Exit the car and find the Coal Miner's Haven sign to the left of the bar for another memento.
  6. 6
    Enter the bar and head to the photo board at the back. Examine the photo to enter the Mind Palace for another memory.
  7. 7
    Collect the next memory from the jukebox, and then examine the guitar near the photoboard for a memento.
  8. 8
    Talk to Anna, then go to the bar to drink. The chapter ends, unlocking Raise a glass.
  9. 9
    In Chapter 3, find a bloody shirt in the bathtub. Navigate the Mind Palace sequence by choosing the correct doors: "steady yourself", "take control", and "focus".
  10. 10
    Choose the left mirror to end the sequence and unlock A foot in the door. The chapter ends, unlocking Things could be worse.
  11. 11
    In Chapter 4, enter the back room of the bar and take the exotic bottle from the shelf for a memento.
  12. 12
    Play the Pac-Man arcade machine for at least twenty seconds to unlock Waka waka.
  13. 13
    Gather clues to reconstruct the crime scene: examine spilled glasses, the broken clock, upturned furniture, Joel's hat, the scratched seat, DG's bracelet, and Hugh's business card.
  14. 14
    Enter the Mind Palace (RB) and choose DG's bracelet, then the pillar, and finally the stage to reconstruct the event.
  15. 15
    After the cutscene, find another memento on the back of the white car in the parking lot.
  16. 16
    Talk to Declan in the alley and examine the graffiti on the wall for a memento.
  17. 17
    Enter the red drug store, talk to the person inside, and look at Kathy's glass jar for a memento.
  18. 18
    Ask Hugh and Kathy about Dennis at the pharmacy counter.
  19. 19
    Talk to Joan and Joe about Dennis.
  20. 20
    Meet Anna at the coffee shop. Look at the cards to enter the Mind Palace for another memory.
  21. 21
    Examine the cowboy boots keychain on the cork board for a memento.
  22. 22
    Talk to Anna and choose "Hide It" for the Analytical decision.
  23. 23
    Enter the Basswood Jungle through the employee entrance. Find Dennis' dead body and enter the Mind Palace.
  24. 24
    Scan the crowd of Dennis' to find HIM and focus on him three times.
  25. 25
    Investigate Dennis' body quickly: injury, exit wound, bullet impact, holster, Dennis' gun, blood traces, Dennis' corpse. This unlocks Super sleuth.
  26. 26
    Examine Dennis' computer and emails. Find another memento on the nameplate of your old desk.
Tips
  • Dialogue choices rarely matter except when noted for the Analytical or Social paths.
  • The game requires two playthroughs due to unskippable dialogue and cutscenes.
  • The Scene Select option unlocks after completing the game, allowing you to revisit missed collectibles.
  • The Mind Palace sequences, especially the one involving Dennis' body, require quick reflexes.
  • The crime scene reconstruction in Chapter 4 is similar to mechanics in 'The Vanishing of Ethan Carter'.
  • Achievements: Lost and Found, A blast from the past, Way back home, Raise a glass, A foot in the door, Things could be worse, Waka waka, Super sleuth.
  • Collectibles: Mementos found throughout the chapter.

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