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Non-Water Spawn
Tom Clancy's Ghost Recon Advanced Warfighter

Non-Water Spawn

Learn the best strategies for the Non-Water Spawn map in Tom Clancy's Ghost Recon Advanced Warfighter, whether you prefer aggressive rushing or defensive holding.

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Learn the best strategies for the Non-Water Spawn map in Tom Clancy's Ghost Recon Advanced Warfighter, whether you prefer aggressive rushing or defensive holding.

Alright, let's talk about the Non-Water Spawn map in Advanced Warfighter. This map's got a pretty sweet setup where you can either go all-out aggressive on the right side or play it safe and hold your ground. We'll break down both ways so you can pick what fits your squad best.

Rushing Strategy:

This is where you need a couple of guys who can really move and shoot. Non-Water Spawn is the perfect place to let those run-and-gun skills shine. You gotta be fully committed to the rush, no half measures here. Once you've got your 2-3 rushers ready, tell 'em to head straight over sniper hill and make a beeline for the pillars on the right side of the map.

Here's the setup for the rushers:

  • One guy needs to watch the left flank.
  • Another should keep an eye on the top area.
  • The third guy focuses straight ahead on the pillars.

Honestly, this part is a bit of a gamble. It really comes down to who's got the better aim. The rushers should then push past that initial position, heading up the same path until they're behind the enemies holding the middle. If your timing is spot-on, these rushers will create a perfect diversion. That's when two other teammates can push up from the left flank.

The key here is being a solid rushing squad. If you're too predictable, the enemy team will shut you down. You really need to be good at coordinating these quick assaults to make this strategy work.

Defensive Strategy:

The other approach is to hang back a bit at the start. For this, you'll want one player positioned on sniper hill (that's the hill on the right side). Their job is to cover the pillars and the entire right flank. You should have another player way over on the left side, keeping watch there. There are some decent cover spots near the rocks on the left, so use those.

The goal here is to cover the three main paths enemies might use to rush from the left. Meanwhile, the player on sniper hill locks down the right side. You can also put one more player on the right side, just in front of sniper hill, using the rocks for cover. This setup lets you control the flow and react to enemy pushes more effectively.

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