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Best Starting Stats for Stabbomancer
Tiny Tina's Wonderlands

Best Starting Stats for Stabbomancer

Discover the best starting stats for the Stabbomancer in Tiny Tina's Wonderlands. Learn how Strength, Dexterity, and Constitution impact your build for critical hits and survivability.

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Discover the best starting stats for the Stabbomancer in Tiny Tina's Wonderlands. Learn how Strength, Dexterity, and Constitution impact your build for critical hits and survivability.

The Stabbomancer class in Tiny Tina's Wonderlands excels at dealing critical hit damage. Prioritizing the right stats is crucial for maximizing its effectiveness. Here's a breakdown of the best stats to focus on:

Best Stats for Stabbomancer

#1 - Strength

Strength directly increases your Critical Hit Damage. As a Stabbomancer, critical hits will be a primary source of your damage output. Investing in Strength is essential for maximizing this potential. The Village Idiot Backstory can provide a significant boost to Strength at a minor cost to Intelligence.

#2 - Dexterity

Dexterity increases your Critical Hit Chance. This stat works in tandem with Strength; the more often you critically hit, the more damage you'll deal. While crucial early on, you may find yourself relying less on Dexterity once you unlock additional Action Skills or passive abilities.

#3 - Constitution

Constitution boosts your Maximum Health and Ward (shield). The Stabbomancer often engages in close-quarters combat, making survivability important. While not as critical as Strength, putting points into Constitution every few levels can prevent frequent downs, especially when you start taking more hits.

#4 - Attunement

Attunement reduces the cooldown of your Action Skills. While not a primary focus early on, Attunement becomes more important later in the game as you utilize your Action Skills more frequently and potentially switch between them. Consider investing in this stat as you progress.

Other Stats

Wisdom

Wisdom increases the damage from status effects and elements. While many spells in the game are elemental, this stat is not a top priority for the Stabbomancer. However, a few points invested later on might benefit an elemental or status-focused build. Otherwise, it can largely be ignored.

Intelligence

Intelligence reduces the cooldown for your spells. Spells are secondary to the Stabbomancer's core damage sources, which include abilities, guns, and melee attacks. Therefore, Intelligence is not a stat to prioritize for this class.

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