Explore the Brr-Zerker's Action Skills, Dreadwind and Feral Surge, and dive deep into its extensive skill tree in Tiny Tina's Wonderlands. Learn about passive buffs and powerful synergies.
The Brr-Zerker's Class Feat is Rage of the Ancients. Using an Action Skill makes the Fatemaker Enraged, adding bonus Frost Damage to attacks. Enrage Duration does not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Action Skills
Dreadwind
The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased Movement Speed and Slow Immunity for a duration.
Feral Surge
The Fatemaker leaps toward their target, dealing Frost Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly killed if their Total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.
Passive Skills
Tier 1
- Ancestral Frost (5 Ranks): Frost Damage is increased.
- Savagery (5 Ranks): Melee Damage is increased. Enrage duration is increased.
- Unyielding (3 Ranks): A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled.
Tier 2
- Ice Breaker (3 Ranks): The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased.
- The Old Ways (5 Ranks): The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy. The closer the enemy is, the greater the bonus.
- Instinct (3 Ranks): Reload Speed is increased. Weapon Swap Speed is increased. .
Tier 3
- Cold Snap (3 Ranks): Movement Speed is increased. Frost Efficiency is increased. .
- Unarmored Defense (1 Rank): A portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be Reserved.
- Blood Frenzy (3 Ranks): Kill Skill: Restore a percentage of your Enrage timer and a percentage of your Maximum Health.
Tier 4
- Ancient Fury (5 Ranks): Maximum Health is increased. Splash Damage is increased.
- Relentless Rage (1 Rank): If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time. Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged.
Tier 5
- Blast Chill (1 Rank): Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit.
- Iron Squall (5 Ranks): Fire Rate is increased. Melee Attack Speed is increased. .
Tier 5
- Blood of the Fallen (1 Rank): Kill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If an Action Skill is currently active, its duration is extended instead.
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