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Part 39
Super Smash Bros. Brawl

Part 39

Explore the strengths and weaknesses of Mr. Game & Watch's moves like Oil Panic and Fire, and learn how to unlock and fight against Snake in Super Smash Bros. Brawl.

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Explore the strengths and weaknesses of Mr. Game & Watch's moves like Oil Panic and Fire, and learn how to unlock and fight against Snake in Super Smash Bros. Brawl.

This section analyzes the character Mr. Game & Watch, detailing his special moves and general attributes, and provides information on unlocking and fighting as/against Snake in Super Smash Bros. Brawl.

Mr. Game & Watch Analysis:

Mr. Game & Watch's special moves have varied effectiveness. The number 8 hammer is weak, and the number 1 hammer is particularly detrimental, dealing minimal damage and failing to stun, often leading to a punishing counter-attack. Judgment Hammer is slow with mediocre range, making it easily punishable. Chef is a mediocre projectile best used when opponents avoid close combat.

Oil Panic is a strong move where Mr. Game & Watch stores up to three energy projectiles, returning them powered up. The absorb area is large, making it effective against projectile spam. Fully charged projectiles can kill at 0%. Even weaker projectiles yield great results, though Bowser's and Charizard's fire breaths are less effective. Mr. Game & Watch can turn around while absorbing, making it a reliable counter to energy projectiles.

Fire is an incredible recovery move. It is invincible during its quick ascent, after which Mr. Game & Watch deploys a parachute for slow descent. He can drift left/right and cancel the parachute with any aerial attack or special move, or put it away by tapping up/down. He cannot air dodge or jump directly from the parachute but can use his double jump if available. This move is safe for offense and great for chasing opponents upward. Varying back and down aerials during descent keeps opponents guessing.

Mr. Game & Watch cannot wall jump, wall cling, or crawl, and has only one midair jump. He has a slow roll, quick spot dodge, is the second lightest character, and has a very low crouch.

Mr. Game & Watch generally performs well, with notable challenges against Marth, Ike, Olimar, and Toon Link. Marth and Ike have range to match Mr. Game & Watch, but the match is close to even due to Mr. Game & Watch's own range and priority. Toon Link and Link are difficult due to well-spaced bow and boomerang attacks that disrupt Mr. Game & Watch's approach. Olimar is problematic due to his small size, making him hard to hit, and his range and grab priority countering Mr. Game & Watch. Mr. Game & Watch excels against Pit and Sonic, shutting them down with Oil Panic and his strong priority.

Snake Unlock Conditions:

  1. Play 130 brawls.
  2. Have Snake join your party in The Subspace Emissary.
  3. Play 15 brawls on the Shadow Moses Island stage.

Snake Analysis:

Snake has a unique fighting style with powerful, often slow, explosive attacks that enable potent projectile spam. Despite slow aerial abilities, he compensates with fast, long-reaching, and high-priority tilts, comparable to Marth. Snake possesses advanced techniques that are unique or more significant to him. His overall viability is debated, with some considering him top-tier while others find him weak; his true potential is still being evaluated.

Snake's ground game focuses on his jab combo and tilts. His jab combo is fast, has good range, and racks up damage. His two-hit forward tilt is a kill move with speed and range similar to the jab combo, hitting far in front of him.

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