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Part 24
Super Smash Bros. Brawl

Part 24

Master Fox and Falco in Super Smash Bros. Brawl! Learn their moves, strengths, weaknesses, and strategies for dominating the competition with this in-depth guide.

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Master Fox and Falco in Super Smash Bros. Brawl! Learn their moves, strengths, weaknesses, and strategies for dominating the competition with this in-depth guide.

This section of the guide focuses on two similar yet distinct characters in Super Smash Bros. Brawl: Fox and Falco. We'll break down their move sets, recovery options, and general playstyles.

Fox's Strengths and Playstyle:

Fox excels with fast aerials, particularly his neutral air, which has low landing lag, allowing for immediate follow-up attacks. His grab game is average, but his up throw sets up nicely for an up aerial. Fox's up smash is a powerful option out of shield.

Fox's Special Moves:

  • Fox Illusion: A quick horizontal recovery move. It can be prematurely terminated by pressing B, but be wary of its clear auditory telegraph when used offensively. Best used for recovery or as a surprise offensive option sparingly.
  • Fire Fox: Primarily a recovery move, used when below the stage or needing to slow down. It's slow and predictable offensively, but can provide a large bounce effect if used in the air to slam into the ground.
  • Blaster: A rapid-fire projectile for consistent damage from a distance. It lacks stun and should be used to pressure opponents into an offensive stance.
  • Reflector (Shine): Fox's signature move. It reflects projectiles and can be instantly canceled into other actions (grab, roll, spot dodge, jump) upon a successful reflection. In the air, it slows descent, acting as a stalling tactic or a way to turn around unpredictably. It's a fast, powerful attack that can spike opponents, recovering faster in the air, especially after a short hop. This is arguably Fox's most important offensive move.

Fox's Movement and Defense:

Fox can wall jump but not wall cling or crawl. He has one midair jump, a slightly below-average roll, and a good spot dodge.

Fox Matchups:

Fox is a strong character with few true weaknesses. He may struggle against characters with superior range and priority like Marth, Mr. Game & Watch, and Olimar, but he has tools to counter them. He holds advantages against slower characters like Bowser and projectile-heavy characters like Pit. Even against characters with no inherent advantage, Fox remains a dangerous foe due to his numerous strong options.

Falco's Introduction and Unlock Conditions:

Falco, while similar to Fox, has a distinct playstyle. He is unlocked by playing 50 brawls, having him join your party in The Subspace Emissary, or clearing the 100-Man Brawl.

Falco's Playstyle and Strengths:

Falco's average moves are less potent than Fox's, but he compensates with a few exceptionally strong moves. He excels at abusing linear projectiles. While his up tilt is slower than Fox's, his down tilt can set up for aerials. His forward tilt is a quick, safe option, though not a staple. Falco's up smash is weaker than Fox's, and his down smash has little killing power. His forward smash is a good, albeit unwieldy, killing move. His running attack is decent for launching opponents, but his jab combo is poor.

Falco's Aerials:

In the air, Falco...

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