Super Mario Sunshine Part 13 walkthrough covering bonus stages, Episode 2: Mirror Madness!, Episode 3: Wiggler Ahoy!, and more.
Water the Dune Bud closest to the circular part of the sand to make a sand castle that disappears after a while. Enter the sand castle to enter a bonus stage.
All the obstacles in this stage are sand blocks. Sand blocks disappear pretty quickly when you step on them and don't reappear until it's too late to be saved. Walk across the straight line of them and cross the three gaps on the way to get to a safe spot. Ground pound the lower left nail three times for a 1-up.
Cross the next set of smaller sand blocks (and jump the gaps, of course) to a small safe spot of two orange blocks. The next set of sand blocks has some turns, a gap, a brief one-block safe spot and then another gap.
Now comes a 3D maze of sand blocks that has a few safe spots. Just make some fancy backflips and you should be fine. The two highest orange blocks have a 1-up and a shine.
EPISODE 2: MIRROR MADNESS! TILT, SLAM, BAM!
Wiggler is atop the Sand Bird tower and to get it off, you need to set the three giant mirrors back into position. Plungelos are walking around on the mirrors. You need to get them off.
Start off with the mirror that has one Plungelo on it. You can get onto the mirror via tree. Once you're on, battle music starts. Spray the Plungelo until it's on the edge of the mirror and on one foot. At this point, go to the opposite side of the mirror and ground pound to send it flying and set the mirror back into position.
Now get on the mirror with two Plungelos on it. Beat these the same way; you can handle them one at a time or get both at once. Last is the mirror with three Plungelos on it. Once all three mirrors are back in position, Wiggler falls off The Tower one segment at a time and a shine appears at the circular sand.
EPISODE 3: WIGGLER AHOY! FULL STEAM AHEAD!
You must fight Wiggler. The strategy is to flip him over by spraying a Dune Bud before he runs into its path, so that he runs into the sand sculpture, and then ground pounding the segment that the arrow points to. You need to do this three times before he turns to sand, and each time his pattern changes.
The first time, use the Dune Bud next to the brown male Noki. It's pretty close to the starting island. After that, he makes an odd noise and he's rampaging again. Use the same Dune Bud. The final time, use the Dune Bud at the circular sand. He's a bit faster, so it's harder, but you should be able to do it. He goes flying into the ocean. Hover over and pound the segment the arrow points at to get a shine to appear at the circular sand.
EPISODE 4: THE SAND BIRD IS BORN
The Tower has been broken and the sand egg is hatched, which means The Sand Bird is born! Head over to the base of The Tower and look for a Dune Bud in a small area where you can wall jump.
Spray this Dune Bud for a long time to make a staircase slowly rise, then follow the path to a stadium of sorts. Follow the coin path by sliding down the hill, and at the end, jump onto the trampoline, and from there jump into The Tower. This takes you to a bonus stage, and the bonus stage happens to take place on the Sand Bird.
There are 7 red coins on the Sand Bird: two on each wing, one on its neck, one at the center and one on its tail. The first cloud you see will have a 1-up, the next a blue coin, then another, and then another while the Sand Bird is mid-flip.
The Sand Bird flips after a while. He gradually turns sideways until he's entirely vertical, then flattens out again. You can slowly walk onto one of the blocks on his wing, or if you're on the blue coin cloud, find your way onto the side of his tail.
Wait for one last cloud with a blue coin, then collect any last red coins on the Sand Bird. You should now be above the tower the Sand Bird has been circling this whole time. Jump onto it for the last red coin and the shine.
EPISODE 5: IL PIANTISSIMO'S SAND SPRINT
This is the first episode with Il Piantissimo, a strange bearded man in a pink Pianta costume. Whenever an episode has Il Piantissimo in it, it means you have to race him. Walk up to him to start the race to the stadium.
It is a race to the finish flag, and you have to beat the record of 35 seconds. Spray some water ahead of you and slide through it until you get to the wall for a head start, then backflip to the base of The Tower.
Go to the spot where the Dune Bud that made a staircase was and wall jump until you're on the hill to the left. Walk right up it to get to the finish flag.
- Ground pound the lower left nail in the first bonus stage three times for a 1-up.
- The two highest orange blocks in the 3D sand block maze bonus stage have a 1-up and a shine.
- You can get a 'you got a blue coin' save screen to show up at the end of Episode 2's 'you got a shine sprite' cutscene (a non-interactive cinematic the game plays automatically) if you do it right.
- In Episode 4, collect 5 or 6 red coins on the Sand Bird, as the terrain has other objects of interest like 1-ups and blue coins.
- Il Piantissimo's Sand Sprint in Episode 5 is extremely easy due to a shortcut; a time of 00:15:88 is achievable without really trying.
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