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Mario's Core Abilities
Super Mario Odyssey

Mario's Core Abilities

Explore the essential moves and mechanics of Super Mario Odyssey. Learn how to jump, throw Cappy, capture enemies, and master platforming to save Princess Peach.

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Mario's Core Abilities

Explore the essential moves and mechanics of Super Mario Odyssey. Learn how to jump, throw Cappy, capture enemies, and master platforming to save Princess Peach.

Super Mario Odyssey introduces a wealth of new abilities for Mario, primarily centered around his sentient cap companion, Cappy. These moves allow for unprecedented freedom of movement and interaction with the game world.

Core Abilities:

  • Basic Movement: Mario retains his classic moves like running, jumping, and triple jumping.
  • Cappy Throw: Mario can throw Cappy in various directions. This is used to collect items, activate switches, and most importantly, to capture enemies and objects.
  • Cappy Dive: While in mid-air, Mario can perform a ground pound with Cappy, which can be used to initiate a bounce off Cappy, extending his jump.
  • Cap Jump: By throwing Cappy and then jumping on it, Mario can gain extra height and distance.
  • Cap Throw + Dive: Combining a cap throw with a dive allows Mario to travel further horizontally.
  • Capture: By throwing Cappy at specific enemies or objects, Mario can take control of them, gaining their unique abilities. This is a central mechanic for puzzle-solving and traversal.
  • Homing Cap Throw: Cappy can be thrown with a slight homing effect to track targets.
  • Roll: Mario can perform a roll, which can be chained into a jump for increased momentum.
  • Wall Jump: Mario can jump off walls to gain height and reach new areas.

Mastering these abilities is key to navigating the diverse kingdoms of Super Mario Odyssey and collecting all the Power Moons.

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