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Part 26
Street Fighter 6

Part 26

Street Fighter 6 Part 26 covers Neutral Zones 4, 2, 3, 6, and 7, detailing item locations like the Blue Communicator and Super Joe's Machinegun.

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Street Fighter 6 Part 26 covers Neutral Zones 4, 2, 3, 6, and 7, detailing item locations like the Blue Communicator and Super Joe's Machinegun.

Area 14: Neutral Zone 4

Walkthrough
  1. 1
    Enter Neutral Zone 4, a neutral area requiring a Permit.
  2. 2
    The first room contains the Blue Communicator, needed for the next level.
  3. 3
    The second room contains 10 Bullets. These disappear after a short time and can only be collected once. Refer to section "6.4. Special moves" for a method to collect them in a row.
Tips
  • Enemies in this area include jumping spike balls that disappear when fired upon but trigger an attack.

Area 15: Neutral Zone 2

Walkthrough
  1. 1
    Enter Neutral Zone 2.
  2. 2
    The first door contains a 1-UP in the top right corner. Use the elevator or swing from the platform left of it to reach it, being careful of spikes when descending.
  3. 3
    The Orange Communicator is behind iron bars in the middle of the stage. To remove the bars, fire a shot, which will cause enemies to attack, or perform a high-risk maneuver (not recommended, failure results in death). Refer to section "6.4. Special moves" for details on this maneuver.
  4. 4
    You will encounter Killt, the leader of the Badds, who will taunt you but not attack.

Area 16: Neutral Zone 3

Walkthrough
  1. 1
    Enter Neutral Zone 3.
  2. 2
    The first room contains the Green Communicator.
  3. 3
    The second room contains an NPC (non-player character — anyone the game controls, not you) who advises caution.
Tips
  • The first enemies encountered are small patrolling robots that pose no real threat but trigger an alarm if shot.

Area 17: Neutral Zone 6

Walkthrough
  1. 1
    Enter Neutral Zone 6.
  2. 2
    In the first room, speak to a prisoner held by the Federation. To make him talk, cross the spikes using a diagonal arm swing from the lower middle platform to the top right one. He will reveal secret underground paths between Areas 14 and 17, and between 15 and 18. Using these paths leads to enemy field stages where the Helmet can be found.
  3. 3
    The other room contains an NPC who reveals Super Joe's location in Area 7.
Tips
  • The secret passageways significantly speed up progress but always involve an unavoidable enemy field stage.

Area 18: Neutral Zone 7

Walkthrough
  1. 1
    Enter Neutral Zone 7.
  2. 2
    Solve a puzzle to obtain Super Joe's Machinegun.
  3. 3
    You can speak with three special men in the area: Des.

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