Mortal Kombat 11 throws you into a brutal, time-bending narrative where Liu Kang must master his powers to confront a new threat. This isn't just about button-mashing; it's a violent, atmospheric fighter that demands strategic combat and mastery of each character's unique move set. Whether you're diving into the single-player story or testing your might online, prepare for gore and intense battles.
This guide is your ultimate resource for conquering Mortal Kombat 11. We'll help you navigate Liu Kang's journey through time, from the initial Netherrealm assault to unlocking ultimate power. Expect detailed strategies for every objective, tips for exploiting Krypt secrets, and advice for dominating online matches. We'll also cover unlocking specific finishers and mastering the game's challenging mechanics.
Part 1
Understand the copyright and distribution rules for Mortal Kombat 11 guide content, including author rights and terms of use.
- 1The document is protected by United States and international copyright laws.
- 2It is copyrighted (C) 2001-2006 by Portable MK, with all rights reserved.
- 3Reproduction, paraphrasing, or copying of the document's content (including writing, text art, and format) requires prior written consent from the author, Portable MK.
- 4Distribution is permitted only if the document remains unaltered, is freely accessible to the public, and proper credit is given to the author.
- 5Violation of these terms may result in legal action for copyright infringement.
- 6Portable MK is the sole author, creator, and owner of this document.
- 7All material within the document is the author's work unless stated otherwise in the 'Credits/Sources' section.
- 8The author is not associated with the creators or owners of the game or related companies.
- 9MORTAL KOMBAT(R) is copyrighted (C) 1992 by Midway Games, Inc., and MORTAL KOMBAT(R) II is copyrighted (C) 1993 by Midway Games, Inc.
- 10MORTAL KOMBAT, the Dragon Logo, and all character names are trademarks of Midway Games, Inc.
- Always check www.gamefaqs.com for the latest version of this document.
- Read the entire document before asking questions.
- This document is best viewed at 10 pt. Courier New with 79 spaces per line.
- Use Ctrl + F to search for text within the document.
Part 2
Learn about the Mortal Kombat 11 GameBoy version, including its foreword, FAQs, package details, and plot. Covers original and MK 1&II releases.
- 1This document is a definitive FAQ/Move List for the GameBoy version of Mortal Kombat 11.
- 2It covers both the original release and MORTAL KOMBAT in the MORTAL KOMBAT & MORTAL KOMBAT II release (referred to as "MORTAL KOMBAT 1&II").
- 3The guide assumes no prior knowledge of other versions of Mortal Kombat 11.
- 4All information has been personally confirmed and tested for accuracy for the North American release.
- 5If errors are found, consult the credits section (chapter "VII. EPILOGUE", section "2. CREDITS/SOURCES").
- 6Some parts may be directly copied from other sources, with errors intentionally included.
- 7The document was written for Courier New 10 point font with 79 characters per line and may contain characters not viewable on all systems.
- 8The GameBoy version of Mortal Kombat 11 was released in 1993, with MORTAL KOMBAT 1&II re-released in 1997.
- 9The GameBoy version is based on the Arcade version of Mortal Kombat 11.
- If you cannot get moves to work, ensure you are following the input directions precisely as stated in the "Reading Comprehension" subsection of chapter "III. GAME BASICS", section "2. OF PLAYING".
- Some moves require numerous inputs to perform; these are noted in the move list.
- The rumor of a character named Smoke in the GameBoy version of Mortal Kombat 11 is false; Smoke is not present in any version.
- The ESRB Rating for the GameBoy version is TEEN (Animated Violence)*.
- The game supports 1-2 players and features Link Cable compatibility.
- The back of the MORTAL KOMBAT (GameBoy) package describes it as the #1 arcade hit featuring Sub-Zero, Rayden, endurance matches, mirror matches, bone-shattering combos, finishing moves, Goro, and Shang Tsung.
- The back of the MORTAL KOMBAT 1&II (GameBoy) package promotes Mortal Kombat & Mortal Kombat II as the ultimate fighting experience, with Mortal Kombat being the arcade smash that started it all and Mortal Kombat II continuing the battle against Shao Kahn.
- The ESRB Rating was only given to the MK1&2 pak.
- The plot centers around the Shaolin Tournament for Martial Arts, corrupted by the evil demon Shang Tsung and his pupil Goro, who have dominated the contest for centuries. The tournament begins anew 500 years later.
Part 3
Learn the fundamentals of Mortal Kombat 11 in Part 3. Understand character selection, the battle plan, and match mechanics to dominate your opponents and perform finishing moves.
This section of the Mortal Kombat 11 guide covers the core mechanics of a match, including how to win rounds, the significance of finishing moves, and the types of characters available. It also details the initial steps of starting a game, from character selection to understanding the battle plan.
Match Basics: A match is a one-on-one fight to the death, won by securing two rounds first. A round is won by defeating your opponent or by having more life remaining when time runs out. A tie results in a "GAME OVER." Upon winning two rounds without letting the time expire, "FINISH [HIM/HER]" is displayed, allowing for a finishing move.
Character Types: Characters are divided into regular and boss types. Regular characters include Kano, Rayden, Liu Kang, Scorpion, Sub-Zero, and Sonya. Boss characters are Shang Tsung and Goro. Regular characters are available from the start, while boss characters require codes or cheats.
Getting Started
Character Selection
After the initial screens, you'll reach the MORTAL KOMBAT Title screen. Press "Start" to access the Character Selection screen. Use the D-Pad to move the flashing square over your desired fighter and press "Start" to confirm. You have unlimited time for this selection.
The six selectable character slots are arranged as follows:
- A: Kano
- B: Rayden
- C: Liu Kang
- D: Scorpion
- E: Sub-Zero
- F: Sonya
For information on unlocking other characters, refer to chapter "IV. CHARACTERS" or chapter "V. SECRETS/CODES."
Battle Plan
Following character selection, the Battle Plan screen displays your opponents and their fighting order. It also tracks your progress, showing you moving up the list as you win matches.
The Battle Plan has a fixed sequence of opponents:
- Random 1 (a regular character, not yourself)
- Random 1
- Random 1
- Random 1
- Random 1
- Mirror Match (against your selected character)
- Random 2 (Endurance Match/Pairs - two random regular characters, not yourself)
- Random 2
- Random 2
- Shang Tsung
- Goro
Note: "Random 1" matches are against one random regular character, excluding the one you are playing. "Random 2" matches, also known as "Endurance Matches" and "Pairs," pit you against two random regular characters, excluding your own.
Match Aspects
Once you proceed past the Battle Plan, the match begins. The screen displays health meters for both players and a timer.
Part 4
Learn the ins and outs of Mortal Kombat 11's regular moves, including standing, crouching, and aerial attacks, with detailed input commands and damage statistics.
This section details the regular moves available to most characters in Mortal Kombat 11, excluding Shang Tsung and Goro. It covers input commands, damage percentages, and point values for each move.
Input Notes:
- Moves are executed on the ground unless otherwise specified.
- Do not press other buttons while inputting special moves.
- Special and finishing moves require precise timing.
D-Pad Directions:
- 'Up', 'Down', 'Towards', and 'Away' refer to D-Pad directions.
- 'Towards' and 'Away' are relative to the opponent's position.
Inputting Moves:
- ',' indicates sequential button presses (e.g., Down, Away, 'B').
- '+' indicates simultaneous button presses (e.g., Down, Away + 'B').
Standing Moves
- Punch: 'B' button (Goro is immune)
- Kick: 'A' button
- Roundhouse: Towards + 'A' button
- Throw: Towards + 'B' button (while adjacent to opponent; not against Shang Tsung and Goro)
- Elbow: 'B' button (while adjacent to opponent; Goro is immune)
- Knee: 'A' button (while adjacent to opponent)
- Block: 'B' button + 'A' button (does not block crouching moves)
Crouching Moves
- Uppercut: Down + 'B' button
- Kick: Down + 'A' button
- Sweep: Away + 'A' button (Goro is immune)
- Block: Down + 'B' button + 'A' button
Aerial Moves
- Jump Punch: Up + 'B' button
- Jump Kick: Up + 'A' button
Comparative List (Damage & Points)
- Punch: 6.3% damage; 500 points
- Crouching Kick: 12.5% damage; 500 points
- Sweep: 12.5% damage; 1,000 points
- Elbow: 12.5% damage; 2,000 points
- Jump Kick: 12.5% damage; 2,000 points
- Knee: 12.5% damage; 5,000 points
- Jump Punch: 15.6% damage; 1,000 points
- Kick: 15.6% damage; 2,000 points
- Throw: 15.6% damage; 2,000 points
- Roundhouse: 18.8% damage; 2,000 points
- Uppercut: 25.0% damage; 2,000 points
Damage percentages are approximate and calculated based on the number of hits required to defeat an opponent with a standard Punch.
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