Navigate tricky platforms and defeat bosses in Street Fighter 6 Part 17. Learn how to swing over spikes and beat the Guard Robot.
Walkthrough
- 1Step on the first platform; it will fall. Let it fall and quickly step off before it crashes onto spikes.
- 2Step on platforms to the left before the elevator falls too low.
- 3On the top platform, enter the contact room to open the boss room door.
- 4Swing over to the right side and swing over the spikes. Do not worry if you fall; it is a trap.
- 5At the bottom, go to the far right edge and drop into the hole. Shoot your arm diagonally left while falling to grab the platforms. Failure results in falling into a pit and dying.
- 6Once on safe ground, go to the lowest platform and continue left.
- 7You will face a long swinging passage with a spiky floor. Swing over the spikes to the other side without touching the floor.
- 8Shoot your arm to the lower right corner of the green roof above the first spikes.
- 9Swing over to the left. In the air, shoot your arm into the bottom of the thin bar hanging down.
- 10From here, swing yourself to the left again, and shoot into the second bar.
- 11Swing left once more to reach the other side.
- 12On the other side of the spikes, the boss room is located.
- 13BOSS FIGHT: Guard Robot Use the Rocket Launcher. One shot is enough to defeat it. Blast it directly.
- 14Go to the final computer and finish it off. It shoots at you, but the Rocket Launcher will defeat it before it hits you.
- 15Enter Area 4, Level 2 - The Caves. The area status is enemy base. A Red Communicator is required. The item awarded is the Wide Cannon. Contact is needed. The level difficulty is Easy.
- 16Enter the cave. When it becomes pitch black, use Flare Bombs if you brought them. Otherwise, wait for a tiny light to go on.
- 17Swing over the spike pits. After crossing the last one and landing, immediately shoot as a knife guard will charge at you.
- 18Swing across the next spike pit. Upon landing, prepare for another guard. Kill him and move up the platform to enter the contact room.
- 19Exit the contact room and climb up the platforms, avoiding the far right side to not hit a guard.
- 20At the top, move left and climb the first platform above you. A knife guard will charge, followed by a sitting guard. Defeat both.
- 21Start swinging in the big room, aiming for the top right corner. Keep swinging right until you reach the final platform, which may require a diagonal swing from the platform to its far left.
- 22Move up and cross the gap to the left. A knife guard attacks immediately.
- 23Above the guard is the boss room. If not using Flare Bombs, the guard in front of the boss room is invisible but can still injure you. Defeat the guard and enter the room.
- 24BOSS FIGHT: Bionic arm soldier This enemy walks on the floor with a shield that blocks shots. If you walk on the platforms above, he uses his bionic arm to knock you away from the final computer. To avoid this, either swing towards the final computer from lower platforms or walk on the top platform. Avoid killing him as it takes time and causes damage. Go directly for the final computer.
- 25Enter Area 5, Level 3 - Desert Of The Red Sun.
Tips
- The contact room before the Guard Robot boss fight is highly recommended, as a difficult part is coming up and you may lose lives.
- The swinging passage with the spiky floor requires a lot of timing and skill; expect to die many times before mastering it. Practice is key.
- Area 4, Level 2 is more straightforward than the first level. The main challenge is the darkness.
- You can use Flare Bombs found in Area 13 to prevent darkness in Area 4, but you cannot bring Energy Recovery Pills if you do.
- For beginners, walking in darkness might be difficult; consider bringing Flare Bombs. If you master the controls, bringing Energy Recovery Pills might be preferable.
- When facing the Bionic arm soldier, going directly for the final computer is suggested to save time and avoid damage.
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