Skip to content
Part 24
Street Fighter 6

Part 24

Master Street Fighter 6's Part 24, the final stage 'The Imperial Fortress'. Navigate labyrinthine corridors, destroy reactors, and defeat the commander in this challenging walkthrough.

By ···10 min read·Multi-source verified
1 reading this guide  

Master Street Fighter 6's Part 24, the final stage 'The Imperial Fortress'. Navigate labyrinthine corridors, destroy reactors, and defeat the commander in this challenging walkthrough.

Walkthrough
  1. 1
    You'll land on top of the complex entrance. Go down the elevator.
  2. 2
    To the right of the elevator is a contact room (optional but recommended). Enter the door to the left.
  3. 3
    Navigate platforms with electric currents, timing your movements or using your arm to hang from the ceiling. Avoid climbing too high if you hang. Continue down to a new door.
  4. 4
    Enter the reactor room. Use the springboard to reach a platform, then shoot the reactor while hanging. Soldiers may appear; be quick.
  5. 5
    After destroying the reactor, leave the room and go back up to the elevator. Take it straight down, defeating the hanging guards. Go right, defeat the guard, and go down another elevator.
  6. 6
    In the new area, a contact room is below (optional). The door to advance is on the top floor to the right. Enter it.
  7. 7
    You'll be in a corridor with an iron ball. Hang from the ceiling to let it pass.
  8. 8
    Go down two platforms, watching for electric currents. Drop down to the right when the current above you has passed, as the one below will also have ceased.
  9. 9
    Continue down. You'll find a door that leads to a trap boss fight (shield guard with a bionic arm). Avoid this door to save time and energy.
  10. 10
    Continue down to a pair of closely spaced platforms. Navigate these carefully to avoid damage.
  11. 11
    (From the original text, continuing the swinging section) Shoot your arm to the left from the barrel and swing out. Aim for long swings at the peak of your jump. Small swings risk getting stuck in the ceiling. If you fall, you'll land in fire and have to restart 90% of the level.
  12. 12
    After 4 successful swings, you'll land on a platform to the left.
  13. 13
    Use the springboard and, at the right time, shoot your arm diagonally left to grab the yellow ceiling and swing over.
  14. 14
    You must complete two successful swings here.
  15. 15
    You will reach the boss room.

BOSS FIGHT: Plutoon

The boss is Plutoon, a commander assisted by three laser cannons hanging from the roof. The final computer also shoots at you.

  • Climb the first platform and take out the commander.
  • Climb to the top platform and destroy the laser guns one by one.
  • Attack the final computer when it is safe.
Tips
  • The swinging sections over fire are very challenging. Focus on timing and long swings.
  • If you fall during the swinging sections, you will likely take heavy damage and have to restart a significant portion of the level.
  • Contact rooms are optional but can save you from restarting the entire level if you die.
  • Be aware of the electric currents and time your movements accordingly.
  • The trap boss fight before the final boss can be avoided by not entering the specific door.

Area 12: The Imperial Fortress (Final Stage)

  • Status: Enemy base (Final stage)
  • Communicator required: Orange
  • Item awarded: None
  • Contact needed: No
  • Level difficulty: Difficult

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content