Learn about all enemy types and obstacles in Street Fighter 6, including Patrolling Guards, Sitting Guards, and Electric Currents.
Walkthrough
- 1Patrolling Guard: The most common enemy, appearing in red or green. They patrol a small area and fire bullets if they see you. Duck under their shots and fire back. They will jump down to your level if you are below them, and toss grenades in enemy field stages. Found in: Areas 1, 5, 2, 6, 8, 9, 12, All enemy field stages.
- 2Sitting Guard: Similar to the patrolling guard but remains stationary and ducks. They periodically rise to fire. If they hide behind cover (barrels or boxes), shoot them when they rise; otherwise, duck and spray them with bullets. Found in: Areas 1, 4, 5, 2, 3, 8, 12, All enemy field stages.
- 3Parachuting Guard: Floats down via parachute, phasing through walls until hitting a platform, where they become a patrolling guard. Can be shot while parachuting but not with the arm. Found in: Areas 1, 5, 2, 6, 8, 9, 12.
- 4Electric Current: An impassable electrical barrier. In Area 1, destroy its generator. In Area 12, shut down the main system to cut the power. Found in: Areas 1, 12.
- 5Bomb/Cannon Guard: A sitting guard who alternates between rolling bombs and firing a cannon. Hang from the roof to avoid bombs and duck when they fire the cannon. Defeat them quickly. Found in: Areas 1, 8, 9.
- 6Neutral Area Guard: White-clad medics in neutral areas who attack if you fire your weapon. They act like parachuting soldiers before becoming faster, more aggressive patrolling guards upon landing. Found in: All neutral areas.
- 7Knife Guard: A guard wielding a knife who patrols and charges at high speed when they see you. Be ready to spray them with bullets. Found in: Areas 4, 19.
- 8Chopper Guard: Flies with a chopper engine on their back, tracking you and hovering above while emitting an electric current. Move to a higher platform quickly to avoid them. If the current activates, drop down one platform. Your arm can knock them back slightly. Found in: Area 5.
- 9Horizontal Laser Cannon: Fixed to the roof, these cannons fire beams left and right periodically. Pay attention to their firing patterns and move when safe to pass platforms they guard. Found in: Area 5.
- 10Iron Ball: Hangs from a chain. When approached, the chain breaks, and the ball rolls towards you. It doesn't cause damage but knocks you back, potentially into pits or enemies. It cannot be destroyed. Found in: Areas 5, 12.
- 11Bomb Guard: Moves back and forth, rolling bombs. Move away or hang from the roof to avoid the bomb blasts. Found in: Areas 2, 8, 19.
- 12Slime: Moves quickly along the floor and will drag you away if it catches you, often towards hazards. Escape by using your arm on a platform above. It does not cause damage. Found in: Areas 2, 10.
- 13Hook Truck: An armored truck patrolling platforms above. It lowers a chain with a hook; it is invulnerable from the front when the chain is lowered. Charging at you if you reach its platform. A squatting guard emerges when destroyed. Found in: Area 2.
- 14Squatting Guard: A short, fast, and aggressive guard similar to the patrolling guard. You must duck to hit them. Always appears after a Hook Truck is destroyed. Found in: Areas 2, 7.
- 15Man Eating Plants: Large plants hidden in the ground in wilderness areas. They emerge and bite if you get near. They are well-hidden and cause instant death if you are eaten. Move carefully on grassy terrain. Found in: Area 3.
- 16Giant Spiders: Move in a pattern of standing still, then suddenly charging. Your bionic arm can knock them back but not kill them. Advance away quickly. Found in: Area 3.
- 17Giant Bugs: Flying bugs in the wilderness that slowly approach you. They can be taken out with your bionic arm. Found in: Area 3.
- 18Jumping Spike Balls: Indestructible spiky balls that jump out of pits. Pass them when possible. Found in: Areas 6, 14.
- 19Mini Tank: Patrols floors and attempts to hit you. You must duck to shoot it. Found in: Areas 6, 10, 11, 16.
- 20Flying Attack Robot Commander: A stationary guard who controls small flying robots. Defeating the commander destroys all robots. Found in: Areas 6, 8.
- 21Flying Attack Robot: The smaller robots controlled by the commander. Found in: Areas 6, 8.
- 22Rolling Spike Balls: Spiky balls that roll down floors. They cannot be destroyed. Found in: Area 6.
- 23Spike Ball Tosser: A guard who tosses rolling spike balls. Defeat them as soon as possible. Found in: Area 6.
Tips
- Always be aware of your surroundings, especially in wilderness areas with hidden hazards like Man Eating Plants.
- Utilize your bionic arm to knock back enemies like Giant Spiders and Giant Bugs, or to escape Slimes.
- Master ducking and jumping to evade enemy attacks and position yourself for counter-attacks.
- Prioritize taking out ranged threats like Bomb/Cannon Guards and Horizontal Laser Cannons to control the battlefield.
- Observe enemy patterns carefully, especially for stationary or predictable threats like Sitting Guards and Horizontal Laser Cannons.
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