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Part 19
Street Fighter 6

Part 19

Complete the Street Fighter 6 Part 19 walkthrough, featuring challenging swinging sections and a spike ball tower climb. Includes boss fight tips.

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Complete the Street Fighter 6 Part 19 walkthrough, featuring challenging swinging sections and a spike ball tower climb. Includes boss fight tips.

Walkthrough
  1. 1
    Use the rocket launcher to destroy the wall at the beginning of the stage.
  2. 2
    Proceed to the light bulbs over the holes; spike balls will emerge.
  3. 3
    Swing over the first hole using a bulb, then shoot your arm upwards to reach a high platform with an extra life.
  4. 4
    Drop down and cross the next hole similarly.
  5. 5
    Optionally, grab the next high platform to reach a green building.
  6. 6
    If you miss the high platform or choose the lower path, continue right, defeat the patrolling guard robot behind the next hole, and cross it.
  7. 7
    Use the springboard and your arm to reach the green building.
  8. 8
    Go up two platforms and head right, past a box.
  9. 9
    Shoot the soldier commanding choppers from a lower platform and continue right.
  10. 10
    Use your arm to cross to a blue platform, then defeat the chopper guard on the next platform.
  11. 11
    Swing right using a bulb.
  12. 12
    Begin the first difficult swinging section over the water gap using high bulbs to swing and low bulbs to stand on. Be quick as bulbs are slippery.
  13. 13
    Swing right via the first high bulb, land on a low bulb, and quickly toss your arm to the next high bulb. Repeat until you land on an island with a door leading to the next section.
  14. 14
    Start the second difficult swinging part: swing right via a bulb, shoot your arm upwards, and grab the platform.
  15. 15
    Get to the high platform and aim for the platform above with boxes.
  16. 16
    For the safest swing, connect your arm to the very right edge of the high platform to land with good balance on the low bulb.
  17. 17
    Quickly shoot your arm into the next high bulb.
  18. 18
    Swing right and be ready to catch the green platform; failure means death.
  19. 19
    Ascend to the top platform.
  20. 20
    Begin the tower climb: move right until you can't go further, then move up, then left, and so on, avoiding rolling spike balls.
  21. 21
    Go right until next to a box, swing right, and grab the ceiling in mid-air to avoid a spike ball rolling underneath. Do not grab the ceiling over a hole.
  22. 22
    Continue right and ascend to a platform, then to a green spot (not the springboard).
  23. 23
    When clear, use the springboard to reach the next floor.
  24. 24
    Head left and climb the ceiling if spike balls approach.
  25. 25
    Use a springboard above you, hold right to bounce correctly, and watch for spike balls.
  26. 26
    In the corridor with a blue roof preventing ceiling hangs, use floor springboards to jump over spike balls.
  27. 27
    Go right, hang on the green spot next to a springboard, and jump up when safe.
  28. 28
    Bounce left, using springboards to jump over spike balls in the corridor with a blue roof.
  29. 29
    Find a gap in the spike ball stream and sneak through a spot with normal roof.
  30. 30
    Proceed left, and as soon as you see the soldier tossing spike balls, shoot him to stop them from spawning on your floor (balls will still drop from above).
  31. 31
    When no balls fall on you, use your arm diagonally left onto the green piece next to a springboard. Do not let your arm touch the springboard.
  32. 32
    Climb onto the green platform, carefully avoiding the springboard, and swing up to the floor on the right.
  33. 33
    Cross the corridor, using springboards to jump over spike balls.
  34. 34
    At the end, climb onto the small green part of the platform and use the left springboard to bounce onto the tower's roof.
  35. 35
    Jump with the first springboard, and in the air, climb onto the platform of the boss tossing spike balls. Quickly defeat him to stop the spike balls.
  36. 36
    Drop down and enter the boss room.

BOSS FIGHT: Bionic Arm Cyborg

  • The boss has a bionic arm similar to yours.
  • He will throw his arm; if it catches you, you will be dragged into his body and take damage.
  • The boss remains on his platform; you can attack him from the floor.
Tips
  • Stack up on as many continues and lives as you can before starting this level.
  • Spike balls cannot be bounced off or eliminated.
  • Be aware that bulbs are very slippery and you can only stand on them for less than a second.
  • When swinging across gaps, be ready to shoot your arm into the next platform or bulb quickly.
  • When climbing the tower, use the ceiling to avoid spike balls rolling on the floor.
  • Be careful not to let your arm touch the springboards when trying to climb onto platforms, as this can cause you to bounce away and fall.

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