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Companion Guide
Starfield

Companion Guide

Learn how Starfield companions assist in combat, boost carry capacity, and grant unique skill bonuses. Understand Sarah Morgan's Astrodynamics and Leadership f.

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Companion Guide

Learn how Starfield companions assist in combat, boost carry capacity, and grant unique skill bonuses. Understand Sarah Morgan's Astrodynamics and Leadership f.

Companions are invaluable allies in Starfield, offering combat support, carrying capacity, and unique skill bonuses. Understanding each companion's strengths and preferences is key to maximizing their utility.

Constellation Companions:

  • Sarah Morgan:
    • Skills: Astrodynamics (4), Lasers (3), Leadership (2), Botany (1)
    • Best For: Exploration, ship combat, general support. Her Astrodynamics skill is excellent for grav jumping.
    • Romanceable: Yes
  • Barrett:
    • Skills: Starship Engineering (4), Particle Beam Weapon Systems (3), Gastronomy (2), Robotics (1)
    • Best For: Ship combat, engineering, crafting. Great for boosting ship systems.
    • Romanceable: Yes
  • Sam Coe:
    • Skills: Piloting (4), Payload (3), Rifle Certification (2), Geology (1)
    • Best For: Ship cargo capacity, piloting, rifle combat. His Payload skill is a huge boon for carrying loot.
    • Romanceable: Yes
  • Andreja:
    • Skills: Stealth (4), Particle Beams (3), Energy Weapon Systems (2), Theft (1)
    • Best For: Stealth missions, energy weapon combat. Excellent for infiltration and silent takedowns.
    • Romanceable: Yes

Other Notable Companions:

  • Vasco: Your first companion. A reliable robot with no specific skill bonuses but good carrying capacity.
  • Adoring Fan: (Trait dependent) Provides gifts and boosts carrying capacity, but can be annoying.
  • Marika Boros: (Recruitable from The Viewport, New Atlantis) Ballistics (2), Shotgun Certification (1), Xenosociology (1). Good for close-quarters combat.
  • Gideon Amenta: (Recruitable from The Viewport, New Atlantis) Ballistics (2), Missile Weapon Systems (1), Robotics (1). Good for heavy weapon and missile support.

Managing Companions:

You can only have one active companion at a time, but others can be assigned to your ship or outposts. Equip them with weapons and armor; they have infinite ammo for their equipped weapon type (but not grenades). Their inventory is separate from yours and has its own weight limit.

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