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Submachine Guns
S.T.A.L.K.E.R. 2: Heart of Chornobyl

Submachine Guns

Explore the world of Submachine Guns in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Learn about their stats, effects, and how to find them to dominate the Zone.

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Explore the world of Submachine Guns in S.T.A.L.K.E.R. 2: Heart of Chornobyl. Learn about their stats, effects, and how to find them to dominate the Zone.

Submachine Guns (SMGs) are a versatile class of firearms in S.T.A.L.K.E.R. 2: Heart of Chornobyl, offering a balance of firepower, rate of fire, and portability. They are particularly effective in close-to-medium range engagements, making them a popular choice for many stalkers navigating the Zone.

This guide provides an overview of the submachine guns available in the game, detailing their characteristics and potential uses.

Weapon Description Effects
Battery A common artifact found in electro anomalies. The high-frequency alternating current glowing within the Battery does not cause burns upon contact. Endurance: Weak
Radiation: Weak
Broken Rock An uncommon artifact found in gravitational anomalies. In the absence of an observer, the artifact cannot be measured by any instruments. Physical Protection: Medium
Radiation: Strong
Bubble A common artifact found in acid anomalies. The Bubble's transparent membrance conceals a substance that resembles the contents of the Fruit Punch anomaly. Radio Protection: Medium
Cavity A common artifact found in thermal anomalies. Slightly accelerates the growth of nearby plants. Bleeding Resistance: Weak
Weight Effect: Weak
Radiation: Weak
Chocolate Bar A common artifact found in electro anomalies. Trying to separate the plates causes them to collapse back into their original shape at speeds exceeding 700 feet per second. Electrical Protection: Weak
Radiation: Weak
Ciliate An uncommon artifact found in chemical anomalies. Any damage to the outer membrane of the artifact results in a reduction in the effectiveness of its practical properties. Chemical Protection: Medium
Radiation: Medium
Compass A legendary artifact found in gravitational anomalies. Stalkers hold the belief that whoever discovers and holds onto the Compass will gain the ability to safely navigate the Zone's most treacherous areas. Physical Protection: Maximum
Radiation: Maximum
Crest A rare artfiact found in electro anomalies. Despite their apparent fragility, the spikes on the Crest are hard enough to scratch diamond. Endurance: Strong
Radiation: Strong
Crown An uncommon artifact found in gravitational anomalies. Due to its resemblance to a piece of jewelry, the Crown fetches a premium price on the Mainland's black markets. Endurance: Weak
Physical Protection: Weak
Radiation: Medium
Crust A common artifact found in acid anomalies. Despite its unsightly appearance, the Crust is utilized in wastewater treatment owing to its ability to decompose a wide range of organic pollutants. Chemical Protection: Weak
Radiation: Weak
Crystal A common artifact found in thermal anomalies. What seems to be the coloring of the artifact is, in fact, flames burning inside the crystal. Thermal Protection: Weak
Radiation: Weak
Crystal Thorn A common artifact found in acid anomalies. Composed of an anomalously hard material unknown to science, with spikes varying in thickness from 0.3 millimeters to just a few molecules. Radio Protection: Weak
Dead Sponge An uncommon artifact found in thermal anomalies. Powdered Dead Sponge used to be sought after by practitioners of alternative medicine on the Mainland. The remedy's popularity waned following a series of deaths among its users. Bleeding Resistance: Medium
Radiation: Medium
Devil's Mushroom A rare artifact found in acid anomalies. Ingesting fragments of the artifact leads to symptoms similar to acute food poisoning, with a mortality rate changing from 60% to 90%. Chemical Protection: Strong
Radiation: Strong
Droplets A common artifact found in thermal anomalies. When subjected to a temperature of absolute zero, the surface of the Droplets coalesces into an opaque black film. It dissolves as the temperature increases. Thermal Protection: Weak
Radiation: Weak
Eye A common artifact found in thermal anomalies. Some stalkers believe that the artifact's "pupil" reacts to movement, but this claim remains unconfirmed by experiments. Thermal Protection: Weak
Radiation: Weak
Fireball A common artifact found in electro anomalies. The artifact's surface is covered in a layer of soot, which is why it is often mistaken for a piece of coal. Electrical Protection: Weak
Radiation: Weak

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