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Part 20
Shin Megami Tensei: Strange Journey Redux

Part 20

Navigate Sector Bootes in Shin Megami Tensei: Strange Journey Redux. This guide covers missions like Bootes Monitor Duty and Search for Norris, plus EX Missions and key items.

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Navigate Sector Bootes in Shin Megami Tensei: Strange Journey Redux. This guide covers missions like Bootes Monitor Duty and Search for Norris, plus EX Missions and key items.

Walkthrough
  1. 1
    Upon unlocking Sector Bootes, you will receive the Brass Horn and Energy Mass key items. The main mission 'Energy Signature Investigation' is now complete.
  2. 2
    Bootes is now selectable from the Deck menu, and the new main mission 'Bootes Monitor Duty' begins.
  3. 3
    You can now hold 10 demons in stock. Williams in the Command Room offers information on Demon Fusion.
  4. 4
    In the Lab, Irving can turn the Brass Horn into new Sub Apps: Presenter, Light in Hell, Extra Item, and Extra Macca. Chen provides documentation on Apps.
  5. 5
    Talk to Dent on the deck to receive the EX Mission 'Killing time I'.
  6. 6
    Talk to Blair on the deck for information on demon analysis and sources, then enter the Bootes Sector.
  7. 7
    Bootes 1F:
  8. 8
    Be cautious of red floors that damage your party.
  9. 9
    Southeast of the entrance, find and talk to the demon Melchom to receive the EX Mission 'Melchom's task I'.
  10. 10
    Explore dead ends to find examineable walls with portals.
  11. 11
    In the southeast, meet a Karasu Tengu who offers the EX Mission 'Long nose in the air' to find Koppa Tengu.
  12. 12
    In the same area, talk to three demons named Dis to accept the EX Mission 'The madness of Yggdrasil', which grants an accessory and a full heal upon acceptance and opens up a future EX Mission.
  13. 13
    In the southwest area, a Strike Team member will inform you about the Records menu and send you a document.
  14. 14
    North of this location, launch a Signal Beacon.
  15. 15
    In the northeastern end, find a terminal and the second Signal Beacon launch spot.
  16. 16
    The main mission 'Bootes Monitor Duty' is completed. Arthur requests you return to the ship.
  17. 17
    Before returning, explore the northeast end to find the rare Forma [Release Jewel] in a small room.
  18. 18
    Return to the ship. A new mission, 'Emergency Signal Inquiry', will be added.
  19. 19
    Head to the Lab to give Irving the Release Jewel. This adds the [Gate Search A] App to your DEMONICA, allowing passage through some gate portals in Bootes.
  20. 20
    Save your game and return to Bootes. You may notice Crewman Norris acting strangely.
  21. 21
    In the central part of the floor, you will meet Norris, triggering the main mission 'Search for Norris'.
  22. 22
    Directly north of where you met Norris is a portal leading to the 'Palace' area. Other portals may be shortcuts or empty rooms. Map the southwest portal for a future EX Mission.
  23. 23
    Explore the Palace area, which contains damage floors. Try to navigate using the smaller 1-tile damage floors.
Tips
  • Prioritize acquiring the [Gate Search A] App to access new areas and potential rewards within Bootes.
  • Pay close attention to the map and the location of portals, as they are crucial for progression and accessing EX Missions.
  • Be mindful of the red damage floors in Bootes 1F and the Palace area; plan your routes carefully to minimize damage.
  • Engage with the various demons offering EX Missions, as they provide valuable rewards and contribute to overall game progression.
  • [Brass Horn] (Key Item)
  • [Energy Mass] (Key Item)
  • New Sub Apps: Presenter, Light in Hell, Extra Item, Extra Macca
  • [Release Jewel] (Forma)
  • [Gate Search A] (DEMONICA App)
  • Rewards from various EX Missions (e.g., accessory, full heal).

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