Skip to content
Part 17
Shin Megami Tensei: Strange Journey Redux

Part 17

Explore Antlia 1F in Shin Megami Tensei: Strange Journey Redux. Learn about demon negotiation, find key documents, and complete missions.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore Antlia 1F in Shin Megami Tensei: Strange Journey Redux. Learn about demon negotiation, find key documents, and complete missions.

  • Fairy Pixie
  • Beast Kaso
  • Jirae Knocker
  • Jirae Hua Po
  • Jaki Gremlin
  • Vermin Okiku-Mushi
  • Fallen Melchom
  • Brute Oni
  • Night Sandman
  • Spirit Dybbuk
  • Spirit Poltergeist
  • Foul Slime
  • Vile Samael (Enemy Search C)
  • Vile Seth (Enemy Search C)
  • Genma Hanuman (Enemy Search B)
  • Reaper Mot (Enemy Search C)
  • Kishin Takeminakata (Enemy Search A / B)
  • Kishin Thor (Enemy Search C)
  • Enigma Kinmamon (Enemy Search B)
  • Enigma Kangiten (Enemy Search C)
  • UMA Mamedanuki (Enemy Search A / B)
  • Patra Stone x2
  • Bufula Stone x1
  • Revival Bead x2
  • 1000 Macca
Walkthrough
  1. 1
    Head north from the entrance to meet a Strike Team member who provides information.
  2. 2
    Continue north through the door to automatically enter a battle where Pixie teaches you about Demon Negotiation. Accept her offer to join your party.
  3. 3
    Access your DEMONICA (Demonology Navigation and Command System) menu and add Pixie to your active party.
  4. 4
    Summon Pixie in Party -> Summon to utilize her healing and damage abilities.
  5. 5
    Explore the area west of your current location to find a treasure box containing 1 Chakra Drop.
  6. 6
    Return east and then south of the entrance door to find Crewman Irving at a dead end. He will return to the ship's Lab.
  7. 7
    Head west and north from the entrance door to trigger a battle that explains Demon Co-Op attacks.
  8. 8
    After winning the Demon Co-Op battle, a new document, "Demon Co-Op", will be added.
  9. 9
    Proceed west through the door beyond the Demon Co-Op battle to meet a Strike Team member who will provide information on Demon Analysis.
  10. 10
    Go west again to meet a Crewman named MacCleary. Choose to save him, win the ensuing random battle, and receive a document about moon phases.
  11. 11
    In the north end of this room, find a treasure box containing 1 Revival Bead.
  12. 12
    Return to the main entrance room and take the door in the north end.
  13. 13
    Navigate west, then south in the hallway to a dead end. Turn west to open a treasure box containing 500 Macca.
  14. 14
    Return to the main part of the room and proceed east to find a small path heading south towards ice boulders.
  15. 15
    Find Crewman Maebe near the ice boulders. Choose to save her from the demons and win the battle. This completes the "Missing Crewmen" mission.
  16. 16
    Exit the dungeon the way you came to return to the ship, as requested by Commander Gore.
  17. 17
    A new mission, "Rescue Jimenez", will be added inside the ship.
  18. 18
    Speak to Kato on the deck to receive an alignment-altering question: "Should I stop him?" Choose "Rules are rules." for Law alignment or "There are exceptions." for Chaos alignment.
  19. 19
    Save your game and head to the Sickbay to heal, or to the Lab for more Medicines, which now cost Macca.
  20. 20
    Return to Antlia via the Deck. Commander Gore, now part of the Strike Team, will mark a spot on your map.
  21. 21
    Navigate to where you saved Crewman Maebe at the ice boulder wall. Commander Gore and the Strike Team will destroy the boulders, revealing a new area.
  22. 22
    Head south and take the all-east path at the first fork to reach a terminal. You can save your game or teleport out of the dungeon here.
  23. 23
    South of the terminal, take the south-east path. At the southmost point, you will find a Heal Spot where you can pay Macca to heal your party. This costs the same as the Red Sprite's Sickbay.
  24. 24
    East of the Heal Spot is the location Commander Gore marked on the map. It is recommended to be level 5-6 with a full party of 4, and having fire spells is a plus. A party with Pixie, Knocker, and Tangata Manu is suggested.
Tips
  • Enemies marked "Enemy Search ..." are only available when you have the corresponding lettered DEMONICA function.
  • Most directions in this walkthrough are based on compass directions (North, East, South, West).
  • Recruit all possible demons as you progress; they are essential.
  • Fairy Pixie will join you after the initial battle; ensure she is added to your active party.
  • The "Field Controls" document explains navigation in the 3D dungeon field.
  • The "Demon Conversation" and "Summoning Demons" documents provide further details on interacting with and using demons.
  • The odd doors with markings cannot be unlocked at this time.
  • The Heal Spot costs the same as the Red Sprite's Sickbay.
  • Before entering the marked area east of the Heal Spot, ensure your party is prepared, ideally level 5-6 with fire-based attacks.
  • Fairy Pixie joins your party.
  • Document: Field Controls
  • Document: Demon Conversation
  • Document: Summoning Demons
  • 1 Chakra Drop
  • Crewman Irving returns to the ship's Lab.
  • Document: Demon Co-Op
  • Document: Demon Analysis (from Strike Team member)
  • Document: Moon Phases
  • 1 Revival Bead
  • 500 Macca
  • Crewman MacCleary saved.
  • Crewman Maebe saved.
  • Missing Crewmen mission completed.
  • Mission: Rescue Jimenez added.
  • Terminal access for saving and teleporting.
  • Heal Spot discovered.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content