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Part 6
RollerCoaster Tycoon

Part 6

RollerCoaster Tycoon Part 6 requires $15,000 park value. Dinky Park needs $10,000 by October, Year 2. Learn about starting rides and underground construction.

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RollerCoaster Tycoon Part 6 requires $15,000 park value. Dinky Park needs $10,000 by October, Year 2. Learn about starting rides and underground construction.

Part 6 Starting Conditions:

  • Starting Loan: $1,000
  • Maximum Loan: $25,000
  • Starting Staff: 2 (1 Handyman, 1 Mechanic)
  • Land Available to Buy: Yes, at $90 per square.
  • Construction Rights Available to Buy: No
  • Starting # of Guests: 393
  • Park Open at Start: Yes

Part 6 Goal: Achieve a park value of $15,000. The source suggests this is easily attainable.

Part 6 Notable Ride: Take notice of the 'Runaway Plumber' (Steel Mini Roller Coaster). This ride is built completely underground. Rides constructed entirely or partially underground offer an advantage as they attract guests regardless of weather, making them a reliable source of income, especially in rainy parks.

Part 6 Difficulty: 4/10.

Dinky Park Starting Conditions:

  • Starting Loan: $10,000
  • Maximum Loan: $20,000
  • Starting Staff: 0
  • Land Available to Buy: Yes, at $20 per square.
  • Construction Rights Available to Buy: Yes, at $20 per square.
  • Starting # of Guests: 159
  • Park Open at Start: Yes

Dinky Park Goal: Achieve a park value of $10,000 by the end of October, Year 2.

Dinky Park Description: A small, cramped amusement park requiring major expansion. The source notes that land and construction rights are cheap, suggesting purchasing a large area across the highway.

Available Rides in Dinky Park:

  • Roller Coasters: Wooden, Steel Mini
  • Thrill Rides: Scrambled Eggs, Swinging Ship
  • Gentle Rides: Haunted House, Ferris Wheel, Merry Go Round, Observation Tower, Car Ride, Spiral Slide, Boat Hire, Miniature Railroad
  • Shops/Stalls: Ice Cream Stall, Fries Stall, Popcorn Stall, Information Kiosk, Bathroom
  • Scenery/Theming: Trees, Shrubs and Bushes, Tropical and Desert Trees, Gardens, Path Items, Walls and Fences, Statues and Fountains

Researchable Rides in Dinky Park:

  • Roller Coasters: Steel -> Suspended -> Single Rail -> Wooden Crazy Rodent -> Bobsled -> Steel Corkscrew -> Vertical -> Inverted -> Suspended Single Rail -> Mine Train
  • Thrill Rides: Log Flume -> Water Slide -> Swinging Inverter Ship -> Go Karts -> Whoa Belly -> Motion Simulator -> Gravitron -> 3D Cinema -> River Rapids
  • Gentle Rides: Chairlift -> Bumper Cars -> Monorail -> Hedge Maze -> Space Rings
  • Shops/Stalls: Drink Stall -> Balloon Stall -> Cotton Candy Stall -> Burger Bar -> Souvenir Stall -> Pizza Stall
  • Scenery/Theming: Wonderland Theming Objects -> Martian Theming Objects -> Jumping Fountains -> Mine Theming Objects

Ride Improvements Available to Research:

  • Water Tricycles for Boat Hire
  • Swan Pedal Boats for Boat Hire
  • Cat Cars for Car Ride
  • Canoes for Boat Hire
  • Corkscrew for Stand Up Steel
  • Half Loop for Stand Up Steel
  • Vertical Loop for Steel Corkscrew
  • Half Loop for Steel Corkscrew

Starting Rides in Part 6:

  • Al's Galleon (Swinging Ship): Excitement: 2.42, Intensity: 2.45, Nausea: 2.51
  • Forest Flyer (Suspended Single Rail Roller Coaster): Excitement: 4.70, Intensity: 5.40, Nausea: 3.95, Max. Speed: 25 MPH, Average Speed: 11 MPH, Ride Time: 34 seconds, Ride Length: 757 feet, Max. Vertical G's (positive): 2.05 G's, Max. Vertical G's (negative): 0.26 G's, Max. Lateral G's: 1.62 G's, Drops: 3, Highest Drop Height: 13 feet
  • Katherine's Cruisers (Boat Hire): Excitement: 2.56, Intensity: 0.35, Nausea: 0.70
  • Miniature Railroad 1 (Miniature Railroad): Excitement: 2.16, Intensity: 0.14, Nausea: 0.02, Max. Speed: 19 MPH, Average Speed: 7 MPH, Ride Time: 32 seconds (first station)/ 57 seconds (second station)/ 20 seconds (third station), Ride Length: 525 feet/ 675 feet/ 347 feet
  • Richard's Wreckers (Go Karts): Excitement: 4.53, Intensity: 2.53, Nausea: 0.41, Max. Speed: 19 MPH, Average Speed: 13 MPH, Ride Time: 43 seconds, Ride Length: 403 feet
  • Runaway Plumber (Steel Mini Roller Coaster): Excitement: 4.90, Intensity: 6.32, Nausea: 4.54, Max. Speed: 40 MPH, Average Speed: 13 MPH, Ride Time: 58 seconds, Ride Length: 1,489 feet, Max. Vertical G's (positive): 2.94 G's, Max. Vertical G's (negative): -1.01 G's, Max. Lateral G's: 1.58 G's, Drops: 6, Highest Drop Height: 39 feet
  • The Storm (Mine Train Roller Coaster): Excitement: 6.82, Intensity: 8.21, Nausea: 4.89, Max. Speed: 60 MPH, Average Speed: 17 MPH, Ride Time: 1 minute, 37 seconds, Ride Length: 3,320 feet, Max. Vertical G's (positive): 3.62 G's, Max. Vertical G's (negative): -1.27 G's, Max. Lateral G's: 2.59 G's, Drops: 8, Highest Drop Height: 91 feet

Starting Rides in Dinky Park:

  • Carousel (Merry Go Round): Excitement: 1.30, Intensity: 0.60, Nausea: 0.75
  • Cloud Nine (Observation Tower): Excitement: 2.83, Intensity: 0.00, Nausea: 0.20, Max Speed: 4 MPH, Average Speed: 4 MPH, Ride Time: 22 seconds, Ride Length: 85 feet
  • Ferris Wheel 1 (Ferris Wheel): Excitement: 1.35, Intensity: 0.75, Nausea: 0.80
  • Purple Peril (Scrambled Eggs): Excitement: 1.62, Intensity: 1.27, Nausea: 2.50
  • Spiral Slide (Spiral Slide): Excitement: 1.74, Intensity: 1.40, Nausea: 0.90
  • Swinging Ship 1 (Swinging Ship): Excitement: 2.15, Intensity: 2.45, Nausea: 2.51
Tips
  • In Part 6, focus on increasing park value. The $90/square cost for land is prohibitive, so utilize existing space efficiently.
  • Consider building underground rides in Part 6 to mitigate weather effects on guest numbers and income.
  • Dinky Park's small size and cheap land/construction rights make it ideal for practicing park expansion and management.
  • Utilize the cheap land and construction rights in Dinky Park to expand your park area significantly.

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