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Part 35
Portal: Revolution

Part 35

Complete the 'No clues ... hee hee hee hee!', 'Last one to the top.....', and 'The Long and Winding Road' levels in Portal: Revolution. Save 40, 29, and 5 Lemmings respectively.

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Complete the 'No clues ... hee hee hee hee!', 'Last one to the top.....', and 'The Long and Winding Road' levels in Portal: Revolution. Save 40, 29, and 5 Lemmings respectively.

Walkthrough
  1. 1
    093. No clues ... hee hee hee hee! Save 40 out of 50 Lemmings within 10:00. Start by building two bridges to the left from the Lemming drop-in area. Bash through the wall, then place a blocker once Lemmings reach the steel ground. Allow two Lemmings past the blocker; have one mine through the wall to the left, creating a floating wall piece. Have the second Lemming dig so he lands to the right of the water tank. Build two bridges over the water. Build left to the R-shaped land, then left again to the steel plateau. Return to the first Lemming, make him a climber, and have him build before the digger's hole. Bash through the wall to the left. Wait for weasels to drop, cross the bridges, and float to the laser gate to open the exit. Bomb your blocker to lead the rest to safety.
  2. 2
    094. Last one to the top..... Save 29 out of 30 Lemmings within 5:00. Lower the release rate to 1. Have the second Lemming mine through the stairs to the right. Make the third Lemming a blocker upon touching the ground and have him build while being bombed. Have a single Lemming build from the sixth step down to the floating planks near the laser gate. Build left to get below the planks, then mine through the second bridge. Bash through the thin wall to reach the laser gate before the spiked log. With weasels removed, build over the mined tunnel and let Lemmings reach the balloon. Bomb your blocker and mine through the bridge to cut it off.
  3. 3
    095. The Long and Winding Road Save 5 out of 20 Lemmings within 5:00. Raise the release rate to about 80. Place a blocker to the right of the entrance. Make five Lemmings floaters and let the rest splat. Have one climber exit to the right and set the path. The climber will be lifted by an anti-gravity field; at the left edge, have him dig then build left.
Tips
  • For 'No clues ... hee hee hee hee!', the weasels are essential floaters that can reach areas your Lemmings cannot.
  • In 'Last one to the top.....', ensure your Lemming builds precisely to avoid being hit by the spiked log.
  • In 'The Long and Winding Road', focus only on saving the required five Lemmings due to the tight time limit.

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