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Part 18
Portal: Revolution

Part 18

Complete walkthrough for Part 18 of Portal: Revolution, including detailed steps for 'Quick as you can!', 'Watch Out! Evil about!', and 'Take Her to Warp Speed, Captain!' objectives.

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Complete walkthrough for Part 18 of Portal: Revolution, including detailed steps for 'Quick as you can!', 'Watch Out! Evil about!', and 'Take Her to Warp Speed, Captain!' objectives.

Walkthrough
  1. 1
    048. Quick as you can!
    • Save 96 out of 101 Lemmings in 4:00.
  2. 2
    Start by making the first Lemming a blocker.
  3. 3
    Make the second Lemming a floater and have him mine through the ledge to reach a switch.
  4. 4
    Stall the main group by having the leader bash through a thin wall.
  5. 5
    The floater must bash through another wall, flip the switch, and then dig through the floor to sacrifice himself.
  6. 6
    Build a bridge to the exit and bomb the initial blocker to speed up the balloon.
  7. 7
    049. Watch Out! Evil about!
    • Save 45 out of 50 Lemmings in 6:00.
  8. 8
    Place blockers near the hatch to control Lemming flow.
  9. 9
    Ignore the weasels; they fall into lava.
  10. 10
    Have a Lemming mine left, build a zigzag bridge pattern until 4 bridges remain, with the last facing right.
  11. 11
    Mine through a thin wall, then build a single bridge to the exit.
  12. 12
    Nuke blockers to allow Lemmings to reach the exit.
  13. 13
    050. Take Her to Warp Speed, Captain
    • Save 12 out of 25 Lemmings in 8:00.
  14. 14
    Bash through the initial wall.
  15. 15
    Make the first Lemming a blocker after he passes anti-gravity devices.
  16. 16
    The next Lemming must flip a switch to raise a floor and open a door, sacrificing himself.
  17. 17
    Make the next Lemming a climber to create a path.
  18. 18
    Bash through a purple clump after a portal and turn left.
Tips
  • In 'Quick as you can!', carefully time the floater's actions to ensure the switch is activated and the main group is stalled.
  • In 'Watch Out! Evil about!', precise bridge placement is key to navigating the zigzag path.
  • In 'Take Her to Warp Speed, Captain!', understand the function of the anti-gravity devices and the speed-up portal, even if the latter is less critical for this specific level.

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