Detailed walkthrough for Part 22 of Portal: Revolution, covering strategies for Lemming levels, including 'The High Dive' and 'Battle o' Lemmuckburn', and how to overcome level-specific challenges.
Walkthrough
- 1Part 22: The High Dive
- This level is unplayable due to a game glitch that causes the program to shut down upon loading.
- 2A patch is available online but does not fix the error.
- 3Progress can continue by beating the levels before and after it, thanks to the game's branching system.
- 4If a fix is found, players are encouraged to share it.
- 5Part 22: Battle o' Lemmuckburn
- Set the release rate to 1 and let two Lemmings go ahead.
- 6Set up a blocker for the rest.
- 7Let the first two fall to the ledge below.
- 8Have the first Lemming dig near the steel, close to the edge.
- 9The second Lemming will fall into the hole as the first digs.
- 10Once the digger is below the steel, have him bash right.
- 11Have the walker bash left for about three seconds.
- 12Make the walker dig down to the weasel controlling the switch.
- 13The switch drains the pool to the right and refills it to the left. Prevent the weasel from turning it left by bumping it off.
- 14When the digger reaches the bridge, have him dig through it on the right side of the lever. He will die, but the weasel will also die.
- 15The pool should remain drained. Make the Lemming who was bashing a floater to prevent splatting in the pool.
- 16Once in the pool, make the floater a climber. He will exit on the right.
- 17Dig a deep hole (not all the way through) between the pool edge and the wall. Use a builder to cut it off when deep enough.
- 18The climber/digger/floater will build one step, hit the wall, and climb out to the left.
- 19Build a bridge to the left while in the pool, tall enough for other Lemmings.
- 20Let him climb over the right edge of the pool again. Build one bridge over the hole you dug.
- 21After building, bash through the wall. The weasel will attack your Lemming, but it will fall into the deep hole and be trapped.
- 22Bomb the blocker and send the other Lemmings.
- 23Make one Lemming a climber.
- 24When others are in the drained pool, have the climber bash through the next thin wall. The switch on the other side is less critical now.
- 25Have bombers ready.
- 26When the climber is halfway up the giant plateau, set off the bomber. This should blow a hole in the thin wall.
- 27Send another climber through the hole towards the balloon.
- 28Have this climber build so his head hits the large square of land jutting from the steel ceiling, causing him to turn around.
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