Learn about the Barbarian class in Pillars of Eternity II: Deadfire, including stats, abilities like Frenzy and Carnage, and subclasses.
Walkthrough
- 1The Barbarian class in Pillars of Eternity II: Deadfire focuses on aggression and speed over training and discipline.
- 2Characteristics:
- 3Resource: Rage
- 4Health: 48 + 16 per level (Very High)
- 5Accuracy: 20 + 3 per level
- 6Deflection: 15 + 3 per level (Low)
- 7Fortitude: 30 + 3 per level (Very High)
- 8Reflex: 20 + 3 per level (Medium)
- 9Will: 15 + 3 per level (Low)
- 10Skill bonuses: +2 Athletics, +2 History, +2 Intimidate, +2 Stealth, +2 Survival
- 11Barbarian Subclasses: You can choose one of four subclasses.
- 12Berserker: Gains _Hardy_ and _Tenacious_ while Frenzied. Has 30% Hit to Crit while Frenzied. Takes 2 Raw damage per 3 seconds while Frenzied and is _Confused_ while Frenzied.
- 13Corpse-Eater: Automatically gains the Flesh Communion ability. Other active abilities cost +1 Rage.
- 14Mage Slayer: Successful melee weapon attacks against an enemy Wizard, Priest, Druid, or Chanter may cause them to suffer spell failure. Gains 10% Spell Resistance. Spell Resistance also affects friendly magic. Cannot use potions or scrolls.
- 15Furyshaper: Gains the ability to summon Wards at ability tiers 1, 4, and 8. Has +10 Accuracy vs. Spirits. If a Ward is destroyed, the Furyshaper takes 5 - 15 Raw damage and suffers -1 Power Level until the end of combat. Has -15 Will.
- 16Playing a Barbarian:
- 17The Barbarian has low defense but high HP. The _Frenzy_ ability reduces defense further while increasing offensive output.
- 18Upgrading Frenzy, particularly the Spirit Frenzy line, makes it very powerful.
- 19_Barbaric Blow_ is powerful, and its upgrade can make it effectively cost nothing.
- 20The _Leap_ line of abilities provides decent mobility.
- 21Passive abilities like _Blooded_ (gains +25% damage while Health is below 50%) and _Unflinching_ offer consistent bonuses.
- 22_Carnage_ is free (Raw) damage that scales with Power Level.
- 23_Brute Force_ can work with a morning star's Body Blows modal, as many enemies have higher Fortitude than Deflection.
- 24_Barbaric Retaliation_ is outstanding, providing payback when critically hit.
- 25A single-class Barbarian may require taking less optimal abilities to reach specific ones like _Barbaric Retaliation_.
- 26The Berserker subclass can be powerful if the Confusion effect from Frenzy is managed, potentially by multiclassing with a Fighter for Tactical Barrage or using a Fighter's Constant Recovery ability to help with Raw damage.
- 27The Mage Slayer is situationally useful but hinders potion and scroll use and affects friendly magic.
- 28The Furyshaper has decent summons but a significant -15 Will penalty.
- 29The Corpse-Eater is considered the worst subclass due to the +1 Rage cost on abilities not being offset by the +3 Rage from eating corpses, which also takes time away from combat.
- 30Frenzy raises _Action Speed_, offering multiclass potential. Single-class is also viable due to strong high-level abilities.
- 31A Nature Godlike Barbarian gains +1 Power Level due to Frenzy's two Body Inspirations. Consider races that gain power at low health.
- 32Barbarian Abilities - Power Level 1:
- 33Carnage: Passive ability acquired automatically at level 1. Applies 33% of the Barbarian's base weapon damage as Raw damage in a 1.5m radius around the character on a Hit or Crit. Accuracy is vs. Deflection.
- 34Barbaric Yell: Active ability costing 1 Rage. Affects enemies in a 5m 45° cone vs. Will, causing them to be _Shaken_ for 20 seconds. Speed is 0.7s + 4s.
- 35Blooded: Passive ability granting +25% damage while Health is below 50%.
- 36Flesh Communion: Active ability for the Corpse-Eater subclass. Costs 0 Rage. Consumes a corpse to gain +50 Health and +3 Rage. Speed is 3s + 3s.
- 37Frenzy: Active ability costing 1 Rage. Grants _Strong_ and _Fit_ Inspirations (+5 Might, +5 Constitution) and +25% Action Speed for 15 seconds. Causes a -10 penalty to Deflection and conceals Health. The Berserker subclass gains _Tenacious_ and _Hardy_ Inspirations (+5 Might, +2 Constitution, +2 Penetration, +2 AR), 30% Hit to Crit, takes 2 Raw damage per 3 seconds, and is _Confused_. Speed is 0.8s.
- 38Shape Ward: Frenzy: Active ability for the Furyshaper subclass. Costs 1 Rage. Summons a Frenzy Ward which creates an aura that increases Action Speed by +10%. Duration is 60s. Speed is 3s + 4s. Range is 4m.
- 39Barbarian Abilities - Power Level 2:
- 40Accurate Carnage: Passive ability granting +5 Accuracy for secondary attacks from Carnage.
- 41Barbaric Blow: Active ability. Accuracy vs. Deflection, Penetration +2. The character's Full Attack does +20% damage, has 30% Hit to Crit, and does +50% Critical damage. The AoE of Carnage is increased by +50%. Costs 2 Rage.
Tips
- Consider multiclassing the Berserker with a Fighter to mitigate the Confusion effect of Frenzy.
- Choose a race that benefits from low health if you plan to take significant damage.
- The Furyshaper's -15 Will penalty is a significant drawback.
- The Corpse-Eater's ability cost increase outweighs its benefits.
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