Navigate Day 21 of Papers, Please with expert tips! Learn about asylum seekers, the Republia token, and how to handle the terrorist attack for the Sharpshooter Bonus.
Alright, let's dive into Day 21! This is where things get a little more complicated, but don't worry, we'll get through it. You'll be dealing with a new type of applicant today: refugees seeking asylum.
The main thing to remember with asylum seekers is that they need a valid Grant of Asylum in addition to their passport. Think of it like a special visa. You'll need to be super sharp because a lot of things can make that Grant invalid. This includes mismatches in names, photos, nationality, passport number, date of birth, weight, or height. Also, keep an eye out for an invalid Ministry of Admission seal, expired Grants, and non-matching fingerprints. It's a lot of cross-referencing, so pay close attention to the details!
Just like Diplomats, asylum seekers only need that Grant of Asylum and a passport to get through. No other special documents are required for them.
Now, if you're aiming for one of those special EZIC endings, today's your chance to poison Khaled. Just remember, if you're NOT going for that ending, absolutely do NOT poison him, or anyone else for that matter. Just process the day normally and make sure to catch any smugglers by checking their weights.
There's also a chance to kick off a multi-day sequence to snag the Republia token and its associated Steam achievement. Keep an eye out for opportunities to start this!
Here's a heads-up: a terrorist attack is going to kick off when you're processing the eighth entrant of the day. Be ready for it! When it happens, you'll get a chance to take him down and earn your Sharpshooter Bonus. So, stay alert!
Once the day wraps up, you'll have a choice to make: adopt your niece. It'll cost you 40 Credits upfront. The next day, you'll get 100 Credits back from her savings, which sounds great. However, she'll also add 5 Credits a day to your food expenses for the rest of the game. If you're strategic and toggle your food expenses off on alternating days, you can actually make a profit of 35 Credits from her each day. It's a trade-off, so think about whether that daily cost is worth it for you.
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