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SCRIPTED ENTRIES (8)
Papers, Please

SCRIPTED ENTRIES (8)

Navigate the unique challenges of scripted entries in Papers, Please. Learn how to handle diplomats, Jorji Costava, EZIC agents, and Corman Drex to pass inspections and earn rewards.

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Navigate the unique challenges of scripted entries in Papers, Please. Learn how to handle diplomats, Jorji Costava, EZIC agents, and Corman Drex to pass inspections and earn rewards.

Alright, let's talk about those special, scripted entrants you'll run into in Papers, Please. These aren't your everyday border crossers; they've got their own little quirks and can really shake up your day if you're not ready for 'em. Think of 'em as mini-puzzles within the daily grind.

Walkthrough
  1. 1
    Entrant One: The Diplomat

    This Kolechian diplomat is always going to have their paperwork perfectly in order. No need to overthink this one – just approve their entry. They're straightforward and won't cause you any trouble.

  2. 2
    Entrant Three: Jorji Costava (Conditional)

    You'll only see Jorji Costava as Entrant Three if you turned him away on Day 4 or Day 7. He'll show up without an Entry Permit, but he'll have an Entry Ticket. Now, technically, approving him without the permit will get you a citation. However, this is your chance to get the Obristan token and the corresponding Steam achievement if you haven't already. It's a calculated risk for a reward, so decide if it's worth the citation.

  3. 3
    Entrant Five: The EZIC Agent

    This entrant is a member of EZIC. They won't cause any issues with their paperwork, but they'll hand you an EZIC card that reads 'Corman Drex' before they leave. Just process them normally and accept the card.

  4. 4
    Entrant Nine: Corman Drex

    Corman Drex appears as Entrant Nine, and their gender and face will be random. They'll give you a note. You have a couple of options here: you can read the note yourself (or check this guide, like you're doing now!) and then hand it back to Corman Drex to receive a coded document. Alternatively, if you don't give the note back, Corman Drex will return the next day. If you're not dealing with the note situation, Corman Drex's other paperwork will be in order, and you can just approve them and let them pass.

Tips
  • Jorji Costava is a recurring character, and dealing with him often involves a choice between following the rules strictly or taking a small risk for a potential reward.
  • The Corman Drex interaction is a good example of how the game introduces elements that require you to pay attention to more than just the standard document checks.
  • Keep an eye out for these specific entrants; knowing their patterns can save you time and prevent unnecessary citations.

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