Learn essential Papers, Please tips for spotting forged Entry Permits and Work Passes. Master Ministry seals and document characteristics to quickly identify fakes and maintain border security.
For at least a couple of times, really DO take time to familiarise yourself with the Ministry of Admission's seals for Entry Permits and Ministry of Labor's seals for Work Passes so you can recognise forgeries right away.
A general rule of thumb for spotting forgeries comes from GameFAQs user Larcen Tyler:
I wanted to give you a tip on spotting forged documents.
The entry permits have the following characteristics with their symbols:
- The slash always goes from the upper-right to the bottom-left (it's a forward slash.)
- The 'MOA' only appears on circular icons.
As for the work permits, the hammer ALWAYS points to the left.
Day Twelve
Day Twelve marks the first visit of M. Vonel, a Ministry of Information investigator. Much like other people visiting at the start of the day, time does not run while he talks, and he counts as a procession. You can get a bad end by handing him the EZIC cipher or coded document after he is done speaking.
The end of the day will be cut short following entrant eight (or run until 6pm if you do not get to the trigger entrant by then) by another terrorist attack.
Following work, you will get 2000 Credits as a gift from EZIC if you burned the 1000 credits the day before. Similar to Day Eleven, the gift is toggled on by default, but you can reject it.
You will also be given the chance to upgrade to a large apartment. You will be required to pay 100 Credits upfront to move to the Class Seven apartment, and pay more rent. There is no real benefit to moving into a larger apartment, but if you continue upgrading up to Class Five, you eventually get a Steam achievement.
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