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SCRIPTED ENTRIES (9)
Papers, Please

SCRIPTED ENTRIES (9)

Learn about scripted entries in "Papers, Please", including Calensk, the Ministry agent, Entrant Seven, and Corman Drex.

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Learn about scripted entries in "Papers, Please", including Calensk, the Ministry agent, Entrant Seven, and Corman Drex.

Scripted Entrants:

  1. Entrant One (Calensk): This security guard will initiate a conversation with you regarding detaining people for a kickback. This conversation does not consume any in-game time.
  2. Entrant Four (Ministry of Information Agent): This agent from the Ministry of Information in Arstotzka will provide you with two sets of documents. This encounter counts as a procession (a sequence of people processed).
  3. Entrant Seven (Impostor): This entrant is the impostor mentioned by Entrant Four. You have the option to give Entrant Seven either set of documents. Regardless of your choice, the primary outcome is a different headline the following day. Entrant Seven also counts as a procession.
  4. Entrant Nine (Corman Drex): This entrant appears if you did not give the EZIC note to Corman Drex on the previous day. Corman Drex will have a randomly generated gender and face. You must give Corman Drex the note. In return, you will receive another note. You must then hand this second note back to Corman Drex to obtain a coded document. Corman Drex will not depart until you have handed over both the first and second notes.
Tips
  • Reading Corman Drex's returned note separately from in-game can save you time. The contents are available in this guide.

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