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ENDINGS (8)
Papers, Please

ENDINGS (8)

Discover how to achieve all 8 endings in Papers, Please! This guide breaks down the choices and actions needed to see every possible conclusion to your immigration officer career.

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Discover how to achieve all 8 endings in Papers, Please! This guide breaks down the choices and actions needed to see every possible conclusion to your immigration officer career.

Alright, let's talk about endings in Papers, Please. The game's got a bunch of them, and how you play through the days, especially with EZIC's involvement, really shapes how things wrap up. We're going to cover how to get to the end of Day Thirty-One and what choices lead to different conclusions.

Day Thirty-One: The Final Push

This is pretty much the second-to-last day the game can go on, and it's a big one for endings. A lot of what happens here depends on how many of EZIC's tasks you've actually completed throughout the game. Remember those five tasks they gave you? They matter!

The EZIC Encounter

When the eighth person comes through your booth, things are about to get intense. Two EZIC agents are going to show up and attack.

  • If you've done at least four EZIC tasks: The EZIC agent will be your second entrant for the day. When the attack happens, both agents will go after your booth.
  • If you've done LESS than four EZIC tasks: You won't get a special visit from the EZIC agent. When the attack starts, only the lower operative will go for the booth.

Navigating the Attack & Endings

Here's where your choices really branch out:

  • Allowing the booth to be destroyed: This usually leads to a bad ending, especially if you didn't stop the lower agent when you had fewer than four EZIC tasks done (that's Ending 15). If the booth gets destroyed, it's generally game over.
  • Shooting one agent: If you let the agents destroy the wall but manage to shoot one of them, you'll get a specific ending.
  • Neutralizing both agents: This is the path to seeing the end-of-day screen. However, there's a trick to it! If you shoot the upper agent first, the lower agent will immediately start attacking the booth, leading to an instant death ending. So, be careful with your targeting.

The Obristan Escape Option

Even if you make it to the end-of-day screen after dealing with the EZIC agents, you still have the option to escape to Obristan. This is a path that can lead to Endings 16 and 18, so keep that in mind if you're aiming for those specific outcomes.

A Note on Warnings

Just a heads-up: if you get a warning from Dmitri on this day, and you've already had a prior warning, the Inspector gets arrested automatically. This leads to Ending 11, so try to avoid those warnings!

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