Navigate the unique encounters of Papers, Please! Learn how to handle EZIC messengers, Danic Lorun, and unexpected border jumpers in the Scripted Entries (23) guide.
Alright, let's dive into some of the more unusual folks you'll meet at the border – the 'Scripted Entries'. These aren't your everyday immigrants; they're special events that can pop up and give you unique choices and rewards. Think of them as little curveballs the game throws at you!
Entrant Two: The EZIC Messenger
This guy is part of the EZIC organization. He'll hand you a note. Your main goal here is to give the note back to him. Do this, and he'll reward you with a Silver Key. This key is super useful because it can unlock a Sniper Rifle case whenever someone tries to jump the security fence. Keep that in mind for later!
Entrant Five: The Watch Peddler
Entrant Five will approach you with a deal: 20 Credits for Danic Lorun's watch. There are a couple of conditions, though. First, you can only take this deal if you haven't sold Danic Lorun's watch already. Second, you must not have detained Danic Lorun. His papers can be either valid or invalid, so you'll need to check them like any other entrant.
Entrant Six: Danic Lorun's Dilemma
This is Danic Lorun himself. He'll come to your booth and hand over 10 Credits. Now you've got a few choices:
- Detain him: This is an option, but probably not the best one given the circumstances.
- Give him his money back: You can just return the 10 Credits he gave you.
- Approve his passport: You can stamp his papers as valid.
- Deny his passport without giving money back: You can reject his entry.
Here's the cool part: If you give him the money back, Danic will actually give you the 10 Credits again. If you approve his passport and then hand it over, he'll give you the Republia token and a Steam achievement. Just remember, Danic's papers are always valid, so you don't need to worry about him trying to sneak in with fake documents.
Entrant Eight: The Fence Jumper
When Entrant Eight shows up, get ready for some action. Their arrival triggers someone attempting to jump over the security fence. You'll have a moment where you can shoot someone. You can shoot the person trying to jump, the 'man in red' who might appear, or even a bystander or guard. However, to keep the game moving forward, you need to shoot the trespasser himself. Missing this shot or hitting the wrong person could cause problems.
These scripted events add a lot of flavor and unique challenges to your job. Pay attention to the details, and you'll be able to make the most of them!
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