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Gale Force (4 FP): Press A with rhythm. May remove some or all enemies.
Paper Mario: The Thousand-Year Door

Gale Force (4 FP): Press A with rhythm. May remove some or all enemies.

Learn how to use the Gale Force attack in Paper Mario: The Thousand-Year Door. This guide explains its FP cost, button input, and effectiveness against enemies.

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Learn how to use the Gale Force attack in Paper Mario: The Thousand-Year Door. This guide explains its FP cost, button input, and effectiveness against enemies.

Walkthrough
  1. 1
    After Punio asks Flurrie for help, return to the Great Tree.
  2. 2
    Climb the Great Tree with Flurrie and use her ability to blow away paper, revealing a secret entrance.
  3. 3
    Enter the secret entrance and proceed to the first room.
  4. 4
    After a brief encounter with two X-Nauts, a Puni will emerge. Convince it you are not a threat, and more Punies will appear. Puniper, the leader, will refuse to help until the captured Punies are rescued.
  5. 5
    Heal at the save block and use the pipe to proceed.
  6. 6
    In the next room, ignore the mechanism and take the pipe.
  7. 7
    Check the bush south of the pipe for a Power Punch. Head left and use the pipe to the upper level.
  8. 8
    Navigate the upper level, dealing with Piders (5 HP, 1 Attack, hit multiple times). Collect any scattered Punies.
  9. 9
    After a cutscene featuring Ms. Mowz, enter the room with red and blue jail cells.
  10. 10
    The Puni Elder is in the red cell, and Punio's sister and other Punies are in the blue cell. You cannot unlock them yet.
  11. 11
    Exit through the left side of the room.
  12. 12
    You'll find yourself in the room where the X-Naut was knocked out. After a brief encounter with Ms. Mowz, the X-Naut awakens and attacks you. Defeat him to get his key.
  13. 13
    Use the key to open the chest containing an Ultra Shroom (heals 50 HP). Return to the cell room.
  14. 14
    Head to the red cell and unlock it. After a long lecture from the Puni Elder, she agrees to help.
  15. 15
    Return to the first room and talk to Puniper. The Elder reprimands him, and Puniper and nine other Punies join your party.
  16. 16
    The Elder explains that the Crystal Star is in the depths of the tree and requires the Puni Orb to unite the Punies. She gives you the Puni Orb.
  17. 17
    Heal, save, and use the pipe.
  18. 18
    Place the Puni Orb on the pedestal in the next room to activate the mechanism and erect a new pipe. Remember to remove the Orb.
  19. 19
    Use the new pipe to reach the other side of the entrance room. Use the control panel to unlock the door, then use the pipe on its side.
  20. 20
    Down here, you can find items like Thunder Rage and a Star Piece. Activate the pedestal on the right, then return to the Punies.
  21. 21
    Use Flurrie's ability to blow the Punies towards the active pedestal on the other side.
  22. 22
    Once all Punies are across, deactivate the pedestal and use the pipe.
  23. 23
    In the two-floor room, use Koops's skill on Piders if you wish to avoid collecting Punies after battle.
  24. 24
    Continue until the next pipe. Blow away the object on the grayish floor with Flurrie's ability and fly to the other side.
  25. 25
    Activate the plane panel, then hit the Shine Sprite box for a Shine Sprite.
  26. 26
    Go back up the pipe, collect the Punies, and continue.

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