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Part 14
Metal Gear Rising: Revengeance

Part 14

Defeat Mistral in Metal Gear Rising: Revengeance, Ranked Battle #10. Learn her attacks and strategies to achieve an S rank.

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Defeat Mistral in Metal Gear Rising: Revengeance, Ranked Battle #10. Learn her attacks and strategies to achieve an S rank.

Walkthrough
  1. 1
    Make your way upstairs to initiate the boss fight with Mistral. This fight is Ranked Battle #10.
  2. 2
    Be aware that dwarf gekkos (small robotic enemies) will constantly appear. Killing all of them will cause more to respawn (be brought back to life at a checkpoint after death), so try to keep at least one alive to manage their numbers. This is a good opportunity to work towards the 'Looking Out for the Little Guys' trophy/achievement by killing dwarf gekkos en masse.
  3. 3
    Mistral has several attacks:
  4. 4
    Pole Spike: Mistral extends her pole to stab you. This can be parried or blocked.
  5. 5
    Spinning Wheel: Mistral performs fast saltos, becoming a sharp wheel. Block this attack multiple times from different directions.
  6. 6
    Simple Slash: Mistral uses basic slashes, including a horizontal round swing and a vertical slam slash.
  7. 7
    Brutal Whip: This attack flashes yellow and cannot be parried or blocked. Immediately dodge away. If hit, rapidly wiggle the left analog stick to mitigate damage.
  8. 8
    Fireball Gekkos: Mistral jumps on a pipe and throws fireball gekkos. Avoid these by running, utilizing Ninja Run (a rapid movement technique).
  9. 9
    Periodically, Blade Mode (a slow-motion state allowing precise cuts) will become available to damage Mistral's pole and arms.
  10. 10
    When Mistral's health is at 75% or lower, she will perform an attack that triggers a Quick Time Event (QTE). Enter Blade Mode and cut her pole to advance to the second phase.
  11. 11
    Phase 2 takes place on a pipe. Mistral gains two new attacks:
  12. 12
    Whip Slash: Similar to her regular slashes, this can be parried.
  13. 13
    Whiplash From Above: Mistral spins her pole, then leaps to strike down. Try to block this.
  14. 14
    When Mistral's health is at 50% or less, a cutscene (a non-interactive cinematic the game plays automatically) initiates the third and final phase on the ground. She loses 'Whiplash From Above' and 'Fireball Gekko' attacks but gains a new move. Five dwarf gekkos will also appear.
  15. 15
    Underground Whip: This long-range attack is aimed in a straight line and is easy to anticipate.
  16. 16
    When Mistral has 10% health remaining, a QTE will trigger. Press Y+B (Xbox 360) or Triangle+Square (PS3), followed by Blade Mode, to end the battle and the chapter.

Ranking Table Requirements for Ranked Battle #10:

  • Time: 4:30 (2000 points), 5:00 (1800), 6:00 (1500), 8:00 (1200), 12:00 (1000)
  • BP (Battle Points): 2500 (2000 points), 2000 (1800), 1500 (1500), 1000 (1200), 100 (1000)
  • Zandatsu: --- (--- points)
  • Longest Combo: 30 (2000 points), 25 (1800), 20 (1500), 10 (1200), 5 (1000)
  • Kills: 25 (2000 points), 20 (1800), 10 (1500), 5 (1200), 1 (1000)
  • No Damage: No Damage (2000 points)

Overall Score to Rank:

  • S: 8000+
  • A: 7200+
  • B: 6000+
  • C: 4800+
  • D: 0+
Tips
  • Keep at least one dwarf gekko alive to prevent constant respawns.
  • Utilize parries and dodges effectively, especially for Mistral's unblockable attacks.
  • Focus on Mistral when possible, but manage the dwarf gekkos as they appear.

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