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Part 26
Max Payne 2

Part 26

Follow this Max Payne 2 walkthrough for Part 26, guiding you through Mona's Funhouse, navigating explosions, obstacles, and electrical hazards to progress.

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Follow this Max Payne 2 walkthrough for Part 26, guiding you through Mona's Funhouse, navigating explosions, obstacles, and electrical hazards to progress.

Walkthrough
  1. 1
    After dealing with thugs downstairs, proceed through the double doors towards Vinnie Gognitti's car for a cut-scene.
  2. 2
    A graphic novel sequence follows, detailing events from 'Earlier Tonight' at Vinnie's Used Car Lot, featuring Vinnie Gognitti and Black-suits. No weapons are involved, and 53 enemies were killed.
  3. 3
    The next section is Chapter 5: A Losing Game, starting with a graphic novel. The location is Mona's Funhouse, which is flaming and blowing up. The quote is: "Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game, without passion you are already dead."
  4. 4
    After a cut-scene, turn right, go forward, and through the door on the right. An explosion will occur.
  5. 5
    Turn left, go through the doorway, and down the stairs. Jump across a broken railing.
  6. 6
    Continue through the doorway, right, and forward. Go up a ramp made of fallen walls. Another explosion will create an opening.
  7. 7
    Jump onto the left side barrel and then quickly off it. Move left, hop over a cardboard car, and reach the end of the left side of the room. Stand behind the two boxes and wait for an explosion to create an opening on the right wall.
  8. 8
    Go through the opening, right, and through the doorway to the bathroom.
  9. 9
    After another set of explosions, a wall on the left falls, creating a ramp. Go up the ramp and jump onto the roof of a room on the right.
  10. 10
    Jump down to the passage on the other side of the fire. Go forward and through the hole on the left wall where a cardboard puppet emerges.
  11. 11
    Go through the doorway on the right, then through the two doors on the left. Quickly move to the right side of the room to avoid a rolling wheel-like object.
  12. 12
    Go to the painkiller cabinet, collect it, and press the lever twice to extinguish the fire.
  13. 13
    Turn left and proceed to a fenced-off area with electricity. Go through the door on the left near the fence.
  14. 14
    Go forward and through the second door of this room. Boxes will fall. Go through the second door of this room again.
  15. 15
    Go left and press the lever on the switch box. Return to the fenced-off area, go through the door on the fence, and up the stairs.
  16. 16
    Go forward across the big fire and navigate through rubble to go up the stairs. Go to the back of the stairs and through the door for a cut-scene.
  17. 17
    Another graphic novel follows, detailing events from 'Earlier Tonight' at Mona's Funhouse. Characters are Vladimir Lem and Max Payne. No weapons are involved, and 0 enemies were killed.
  18. 18
    The next section is Chapter 6: There Are No Happy Endings, starting with a graphic novel. Locations include Mona's Funhouse (real), and Slum Neighborhood, Police HQ, Max's Apartment Building (dream). The quote is: "Einstein was right. Time is relative to the observer. When you are looking down the barrel of a gun, time slows down. Your whole life flashes by, heart-break and scars. Stay with it, and you can live a lifetime in that split second."
  19. 19
    After a cut-scene, go forward through the doorway on the left. Jim Bravura speaks, followed by a cut-scene, transporting you back to the Police HQ.
Tips
  • Be prepared for explosions that create new paths or hazards.
  • Use cover effectively when enemies appear after initial progression.
  • Pay attention to environmental cues for safe passage, especially around fire and electrical hazards.
  • Quick reactions are needed to avoid rolling objects and falling debris.

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