Navigate Part 26 of Max Payne 2: The Fall of Max Payne. This guide covers Mona's Funhouse, including explosions, obstacles, and key events, leading you through the chapter.
Walkthrough
- 1After dealing with thugs downstairs, proceed through the double doors towards Vinnie Gognitti's car for a cutscene.
- 2This transitions into a graphic novel sequence.
- 3Timeline: Earlier Tonight.
- 4Location: Vinnie's Used Car Lot.
- 5Characters: Vinnie Gognitti, Black-suits.
- 6Weapons: None.
- 7Total enemies killed: 53.
- 8Must kills: None.
- 9A graphic novel segment introduces Mona Sax.
- 10Chapter 5: A Losing Game begins with a graphic novel.
- 11Location: Mona'a Funhouse (flaming & blowing up).
- 12A quote about death and passion is presented.
- 13A cutscene plays.
- 14Turn right, go forward, and through the door on the right. An explosion occurs.
- 15Turn left, go through the doorway, and down the stairs. Jump across a broken railing.
- 16Through the doorway, turn right, go forward, and up a ramp made of fallen walls.
- 17Jump down onto a barrel, then to the left side of the room.
- 18Hop over a cardboard car and proceed to the end of the left side. Wait behind two boxes.
- 19An explosion will create an opening in the right side wall. Go through it.
- 20Go to the right side of the bathroom and through the doorway.
- 21A wall on the left falls, creating a ramp. Go up it and jump onto a room's roof on the right.
- 22Jump down onto a passage across a fire.
- 23Go forward and through a hole in the left wall.
- 24Go through the doorway on the right, then through two doors on the left.
- 25Quickly move to the right side of the room to avoid a rolling object.
- 26Collect a painkiller from a cabinet. Press the lever twice to extinguish the fire.
- 27Turn left and proceed to a fenced-off area with electricity.
- 28Go through the door on the left near the fence.
- 29Go through the second door of this room. Boxes will fall.
- 30Go through the second door of this room again.
- 31Go left and press the lever on the switch box.
- 32Return to the fenced-off area, go through the door on the fence, and up the stairs.
- 33Go forward across a large fire. A cutscene plays.
- 34Navigate through rubble and go up the stairs.
- 35Go to the back of the stairs and through the door. A cutscene plays.
- 36This leads to another graphic novel sequence.
- 37Timeline: Earlier Tonight.
- 38Location: Mona'a Funhouse (flaming & blowing up).
- 39Characters: Vladimir Lem, Max Payne.
- 40Weapons: None.
- 41Total enemies killed: 0.
- 42Must kills: 0.
- 43A graphic novel segment introduces Max Payne.
- 44Chapter 6: There Are No Happy Endings begins with a graphic novel.
- 45Location: New York City. Earlier Tonight. Mona's Funhouse (in real); Slum Neighborhood, Police HQ, Max's Apartment Building (all in dream).
- 46A quote about time and perception is presented.
- 47A cutscene plays.
- 48Go forward and through the doorway on the left. Jim Bravura speaks, followed by a cutscene.
- 49You are transported back to the Police HQ.
Tips
- Pay attention to environmental cues for openings and pathways.
- The sequence with the rolling object requires quick movement to the right.
- The painkiller is essential for health recovery before proceeding.
- Remember to press the lever twice to clear the fire.
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