Guide for Lineage II levels 1-20: complete starting quests, learn combat, and prepare for your first class change.
Welcome, aspiring hero, to the world of Aden! Your initial steps in Lineage II are crucial for establishing a strong foundation for your character. This guide will meticulously detail your journey from level 1 to 20, ensuring you maximize your experience, acquire essential gear, and understand the core mechanics of the game.
Starting Your Adventure: Levels 1-6 (The Awakening)
Upon character creation, you will awaken in your race's designated starting village. Each village offers a unique aesthetic but shares a common goal: to introduce you to the world and its basic systems. Your immediate priority is to engage with the initial quest lines, which serve as an interactive tutorial.
The Newbie Guide NPC: Your First Ally
Before venturing out, locate the Newbie Guide NPC. These benevolent figures are strategically placed in every starting village, typically near the central plaza or spawn point. They are easily identifiable by their distinctive blue glow and often have a "Newbie Guide" title above their heads. Interacting with them is paramount for a smooth start.
- Location Examples:
- Human Village: Near the central fountain.
- Elf Village: By the large tree in the center.
- Dark Elf Village: Close to the Dark Elf Elder's building.
- Orc Village: Near the Flame Lord's Hall entrance.
- Dwarf Village: In the main square, often near the warehouse.
- Kamael Village: Near the Soul Guide NPC.
- Free Supplies: The Newbie Guide provides invaluable starter items. claim them all!
- Newbie Weapon: A basic weapon suitable for your class (e.g., Wooden Sword, Apprentice's Staff).
- Newbie Armor Set: Light armor pieces (e.g., Tunic, Stockings, Gloves, Boots) offering minimal defense.
- Spiritshots/Soulshots (No-Grade): Crucial for boosting your damage. Warriors use Soulshots, Mages use Spiritshots. You'll receive a generous stack.
- Healing Potions: Essential for sustaining yourself in combat.
- Scroll of Escape: Allows instant teleportation back to the nearest town.
- Scroll of Return: Teleports you to your bind point (usually your starting village).
- Newbie Travel Token: Often provides free teleports to nearby hunting zones.
Initial Quests & Hunting Zones (Levels 1-6)
Focus on completing all available quests in your starting village. These quests are designed to be straightforward, involving simple "kill X monsters" or "collect Y items" tasks. They offer excellent experience and Adena, which is vital for purchasing basic supplies.
General Quest Flow:
- Speak to the Quest Giver: Look for NPCs with a glowing quest marker above their heads.
- Accept the Quest: Read the quest description carefully to understand your objective.
- Head to the Hunting Zone: The quest log will often indicate the general direction or name of the area.
- Hunt Designated Monsters: Use your Newbie Weapon and Soulshots/Spiritshots. Remember to auto-attack and use basic skills.
- Collect Quest Items (if applicable): Some monsters will drop specific quest items.
- Return to Quest Giver: Turn in the quest for your rewards.
Recommended Hunting Zones (Levels 1-6):
- Human Village: Talking Island Village Outskirts (Kukaru, Goblin, Werewolf).
- Elf Village: Elven Forest (Pixie, Dryad, Lirein).
- Dark Elf Village: Swamp of Screams Outskirts (Lizardman, Dark Horror).
- Orc Village: Immortal Plateau Outskirts (Kasha, Orc Grunt, Goblin Scout).
- Dwarf Village: Mithril Mines Entrance (Kobold, Goblin, Gremlin).
- Kamael Village: Wasteland Outskirts (Kamael Soldier, Lesser Succubus).

Advancing Your Skills: Levels 7-15 (The First Trials)
As you progress, the monsters will become slightly more challenging, and you'll gain access to more skills. Continue to prioritize quests, as they offer the most efficient experience gain and often lead you to new hunting grounds.
Key Quests & Rewards:
While specific quest names vary by race, the general progression involves moving from the immediate village surroundings to slightly more distant, but still safe, areas. Look for quests that reward Adena, experience, and sometimes even upgraded gear.
Example Quest Line (Human Fighter - Talking Island):
- "The Test of the Warrior" (NPC: Captain Bathis): Kill Kukaru and Kukaru Overlord near the village. Rewards: XP, Adena, basic supplies.
- "Orc's Revenge" (NPC: Guard Leikan): Hunt Orc Grunts and Orc Shamans in the northern part of Talking Island. Rewards: XP, Adena.
- "Gathering Spores" (NPC: Magister Sidra): Collect Spore Sacs from Giant Spiders in the Spider Nest area. Rewards: XP, Adena, sometimes a low-grade D-grade weapon.
Hunting Zones (Levels 7-15):
Once you've cleared the immediate village quests, you'll be directed to slightly more challenging areas. Always check your quest log for recommended zones.
- Talking Island: Obelisk of Victory (Skeleton, Zombie), Spider Nest (Giant Spider, Venomous Spider).
- Elven Village: Neutral Zone (Goblin, Orc), Iris Lake (Water Elemental, Undine).
- Dark Elf Village: Dark Forest (Dark Horror, Skeleton Archer), School of Dark Arts (Imp, Imp Elder).
- Orc Village: Cave of Trials (Goblin, Kasha Imp), Northern Immortal Plateau (Orc Warrior, Orc Shaman).
- Dwarf Village: Western Mining Zone (Cave Bat, Goblin Brigand), Mithril Mines (Mithril Golem, Lesser Basilisk).
- Kamael Village: Southern Wasteland (Kamael Soldier, Lesser Succubus), Swamp of Screams (Lizardman Warrior).
Combat Strategy Tips:
- Use Soulshots/Spiritshots: Always have them active. They significantly boost your damage.
- Manage HP: Keep an eye on your health bar. Use healing potions proactively, not reactively.
- Pull One by One: Avoid engaging multiple monsters simultaneously, especially at lower levels.
- Utilize Skills: Don't just auto-attack. Use your active skills (e.g., Power Strike for fighters) for burst damage.
- Keep Gear Updated: While you won't get top-tier gear, ensure your weapon and armor are the best available from quest rewards or the village shop.
The Road to First Class: Levels 16-20 (Preparation for Change)
This final stretch of your initial journey is crucial for preparing for your first class transfer at level 20. The quests will become slightly more involved, and you might encounter your first "boss" monsters (though still relatively easy).
Class Transfer Quests:
At level 18, you will be able to pick up your first class transfer quest. These quests are essential and must be completed to advance to your chosen profession at level 20. Each race has specific NPCs and quest lines for their respective first class transfers (e.g., Human Fighter to Warrior/Knight/Rogue). The Newbie Guide NPC can often direct you to the correct quest giver.
Important Note: Do NOT skip these quests. You cannot advance your class without completing them, which severely limits your character's progression.
Hunting Zones (Levels 16-20):
Continue to follow your quest lines, which will guide you to appropriate hunting grounds. These zones will offer slightly higher experience and Adena per kill.
- Talking Island: Elven Ruins (Skeleton Hunter, Dark Succubus), Abandoned Camp (Ol Mahum Guard, Ol Mahum Warrior).
- Elven Village: Neutral Zone (Orc Scout, Orc Fighter), Elven Ruins (Skeleton, Zombie).
- Dark Elf Village: School of Dark Arts (Imp Shaman, Darkling), Altar of Rites (Specter, Ghoul).
- Orc Village: Cave of Trials (Kasha Imp, Kasha Imp Lord), Northern Immortal Plateau (Orc Overlord, Orc Shaman).
- Dwarf Village: Mithril Mines (Mithril Golem, Lesser Basilisk), Coal Mines (Coal Golem, Mine Beetle).
- Kamael Village: Swamp of Screams (Lizardman Warrior, Lizardman Shaman), Isle of Souls (Soul Collector, Soul Devourer).
Common Pitfalls & Missables:
- Ignoring Quests: Quests are your primary source of XP and Adena. Grinding without quests is significantly slower.
- Running Out of Soulshots/Spiritshots: Always keep a healthy supply. Purchase them from the local grocery store NPC.
- Not Using Newbie Guide: Missing out on free supplies and crucial information.
- Selling Quest Items: Double-check if an item is a quest item before selling it to a vendor.
- Not Saving Adena: While you won't be rich, save enough for basic D-grade weapons/armor at level 20 if quest rewards aren't sufficient.
By diligently following these steps, you will reach level 20 well-equipped and ready to embark on your chosen profession, setting the stage for a long and prosperous adventure in the world of Lineage II!
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