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Part 78
League of Legends

Part 78

Learn all the grappling, striking, and aerial maneuvers in Part 78 of our Legends of Wrestling II guide. Dominate your opponents with these expert techniques!

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Learn all the grappling, striking, and aerial maneuvers in Part 78 of our Legends of Wrestling II guide. Dominate your opponents with these expert techniques!

Alright, let's dive into the nitty-gritty of how to really control your opponent in Legends of Wrestling II. This section, Part 78, is all about the different holds, strikes, and aerial attacks you can pull off depending on your position and what your opponent is doing. Think of it like learning your character's full move set – the more you know, the more options you have in the ring!

We're going to break this down by the situation you're in: when you're grappling, when your opponent is in the corner, up on the turnbuckle, near the apron, or even when you're just standing around. Each position opens up a unique set of moves, and knowing which button combo to press is key.

Clutch Holds

When you've got your opponent in a tight spot, you've got a few ways to really wear them down. If you're just holding them, you can go for a Camel Clutch by pressing Left or Right + Y, or an Oklahoma Roll with just Y. If you're looking for something a bit more submission-focused, the STF is available with Up or Down + Y. Don't forget about the Dragon Lock (X) or the Straight Jacket (Y) when you're applying a Chin Lock.

Opponent in the Corner

When you manage to trap your opponent in the corner, a whole new set of moves becomes available. If they're standing, you can hit them with a Hurricanrana (Y) or a Hang Neckbreaker (X). If they're running at you, you've got the Flying Shoulder (A or X) or a Back Elbow (Y).

Aerial Assaults

Taking the fight to the skies is a classic wrestling move, and Legends of Wrestling II gives you plenty of options. From the turnbuckle, you can hit a TB Dropkick (A or X) or a Shoulder Block (Y). If your opponent is dizzy on the turnbuckle, you can unleash a devastating Top Hurricanrana with A, Y, or X. If they're on the ground, you've got moves like the TB Leg Drop (A or X) or the Senton Bomb (Y). Springboard moves are a bit limited here, with only Y working for the basic and ground variations, and A for a Pescado or Plancha.

Apron Attacks

The area around the ring is fair game too! If you're tied up with your opponent near the apron, you can perform a Choke Slam In or Choke Slam Out (both Y). You can also take them down to the floor with a Crossbody to Floor (Y or X), or hit them with an Elbow to Floor (Y or X) if they're already down there.

Grapple Ins and Outs

This is where the bulk of your close-quarters combat happens. When you've got your opponent in a basic grapple, you can initiate a Vertical Suplex (A, Y, or X) or a Rolling Suplex (B). If you go for a Scoop Slam, you can transition into a Power Driver (A or B), Shoulder Breaker (Y), or Twirl Forward Slam (X). Getting creative with holds like 'Head Between Legs' can lead to a Double Powerbomb (A), Sit Out Piledriver (Y), Crucifix Drop (X), or Cradle Piledriver (B). Even a simple Belly-to-Belly can turn into a Belly-to-Belly Suplex (A), Head Arm Suplex (Y), Overhead Belly-to-Belly (X), or Push Suplex (B). The Gut Wrench offers German Suplex (A), Release German (Y), Rolling German (X), and Tiger Suplex (B). And for the Full Nelson, you've got Dragon Suplex (A), Katahajime (Y or X), and Sleeping Neck Break (B). Finally, the Samoan Drop can lead to a Mummy Driver (A or B), Falling Reverse DDT (Y), or Face Drop (X).

Sabu's Signature Moves

Don't forget about the unique flair some wrestlers bring! Sabu, for instance, has a distinct Ready Taunt ('Arm Up', 'Shrug') and Turnbuckle Taunt ('Why Me TB'). His stance is 'High Energy', and his finisher is the Camel Clutch. If you want to apply his finisher when the opponent is on the ground, you'll need to go to the Head ISP and tap Down on the Directional Pad.

Ready Position Strikes

When you're just standing there, ready to go, you've got your basic strikes. A Shin Kick is just A. For a bit more power, use Left or Right + A for a High Kick, or Up or Down + A for a Jumping Spin Kick. When you're facing your opponent, you can hit an Enziguri (Y), Flying Headscissors (Left or Right + Y), or Hurricanrana Ready (Up or Down + Y). If you've got a weapon, the Cane Strike Combo is Y. And when you're behind your opponent, you can execute a Reverse DDT (Y), Layout Reverse DDT (Left or Right + Y), or Back Slide (Up or Down + Y).

Bent Over Grapples

Even when your opponent is bent over, you can still apply pressure. A Spin Neckbreaker is available with Y, and that's it for this specific position in the data provided.

Mastering these moves is all about knowing your position and hitting the right button combination. Keep practicing, and you'll be pulling off devastating combos in no time!

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