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Part 17
League of Legends

Part 17

Learn about various moves in League of Legends, including the Side Roundhouse, Tornado Punch, Ace Crusher, Claw of Death, and Stinger.

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Learn about various moves in League of Legends, including the Side Roundhouse, Tornado Punch, Ace Crusher, Claw of Death, and Stinger.

Front Moves:

  1. Strong Uppercut: A powerful right uppercut.
  2. Side Roundhouse (Strong Strike): The user jumps, performs a 360-degree mid-air turn, and kicks the opponent in the head with their right foot.
  3. Standing Dropkick (Strong Strike): The user jumps, brings both feet together, and double-kicks the opponent in the chest.
  4. Tornado Punch (Strong Strike): The user performs a 360-degree turn and punches the opponent. This discus punch was used by Kerry von Erich as the Texas Tornado in the WWF.
  5. 3-Point Clothesline (Front): The user assumes a football stance, runs at the opponent, and delivers a clothesline. Hacksaw Jim Duggan used this as his finisher.
  6. Ace Crusher (Front): The user grabs the opponent's head, drops it over their right shoulder, and then falls to the mat. Similar to the Stone Cold Stunner or Twist of Fate, but distinct.
  7. Bareback (Front): The user places their right arm under the opponent's chin and drops them.
  8. Chin Crusher (Front): The user slams the opponent's chin against their own skull. This move can transition into a pin or submission.
  9. Claw of Death (Front): The user applies a claw hold to the opponent's forehead and then hits them with a Tornado Punch. Kerry von Erich often used this as his finisher during his run as the Texas Tornado in the WWF, notably seen in his match against Mr. Perfect at Summerslam 1990.
  10. Divine Hammer (Front): The user wraps their hands around the opponent's neck, lifts them, and slams them onto their spine. . Albert/A-Train (current WWE) uses this as his finisher.
  11. Double Roundhouse (Front): The user kicks the opponent in the knee, causing them to kneel, and then kicks them in the head with a roundhouse kick.
  12. Enziguri (Front): The opponent catches the user's initial kick, and the user then kicks the opponent in the head with their other foot. Owen Hart frequently used this after his first heel turn in the WWF.
  13. Enzuilariat (Front): The user misses a clothesline as the opponent ducks, then slams the opponent hard to the back.
  14. Fireman's Carry (Front): The user slams the opponent over their head from one side to the other. This move can transition into a submission.
  15. Flying Headscissors (Front): The user jumps, wraps their legs around the opponent's head, and throws them to the side.
  16. Free Press (Front): The user lifts the opponent into the air above their head and then drops them behind.
  17. Gorilla Press Slam (Front): The user lifts the opponent into the air above their head and slams them to the side.
  18. Headbutt (Front): The user slams their head into the opponent. This move can transition into a Belly-to-Belly ISP.
  19. Heart Punch (Front): The user lifts the opponent's left arm and punches them in the heart. Crush used this as his finisher after his return to the WWF in 1997.
  20. Hip Toss (Front): The user locks arms with the opponent, flips, and slams them.
  21. Hurricanrana Ready (Front): The user places their feet on the opponent's shoulders, lifts them, and flips them over by their head. This move can transition into a pin.
  22. One Arm Slam (Front): The user slams the opponent with one arm. The Rock (current WWE) uses this as his Rock Bottom finisher.
  23. One Hand Chokeslam (Front): The user lifts the opponent with one arm clasped around their neck and slams them down. The Big Show (current WWE) frequently uses this move.
  24. Piper Combo (Front): The user delivers two jabs, then winds up their arm and pokes the opponent in the eyes. Rowdy Roddy Piper used this move often.
  25. Russian Backbreaker (Front): The user lifts the opponent above their head and slams their back onto their knee.
  26. Show Stopper (Front): A simple chokeslam, which is The Big Show's actual finisher.
  27. Sidewalk Slam (Front): The user lifts the opponent by their legs and slams them onto their back. .
  28. Single Headbutt (Front): Similar to the Headbutt, but the user looks around before performing the move. Can transition into a Belly-to-Belly ISP.
  29. Sit Out Chokeslam (Front): The Show Stopper, with the user going down to the mat with the opponent. This move can transition into a pin.
  30. Small Package (Front): The user rolls the opponent up into a pin.
  31. Snapmare (Front): The user snaps the opponent's head and flips them over.
  32. Stinger (Front): The user kicks the opponent and slams their head onto their shoulder. This is the Stone Cold Stunner.
  33. Warm Up The Band (Front): The user delivers a swift kick to the opponent's head. This was Shawn Michaels' HBK gimmick finisher.

Weapon Moves:

  1. Cane Strike Combo (Weapon): The user misses with a cane swing, then hits the opponent as they turn back around.
  2. Cane Sweep Combo (Weapon): The user hits the opponent with the cane, then sweeps them with it.
  3. Critical Spin Kick (Weapon): The user throws a chair into the opponent's hands and then hits it with a spin kick. Also known as Rob Van Dam's Van Daminator.
  4. Double Chair Shot (Weapon): The user hits the opponent over the head with a chair twice.
  5. Triple Can Hit (Weapon): The user hits the opponent over the head with a garbage can three times.

Behind Moves:

  1. Abstretch (Behind): A submission hold where the user stretches the opponent's abdominal muscles.
  2. Atomic Drop (Behind): The user lifts the opponent and slams the small of their back onto their knee.
  3. Back Slide (Behind): A pinning combination.
  4. Behind Bulldog (Behind): The user slams the opponent face-first into the mat.
  5. Cobra Slam (Behind): The user applies a Head Arm Choke to the opponent, then sweeps and slams them.
  6. Layout Reverse DDT (Behind): The user slams the opponent down, back of the head first. .
  7. Low Blow (Behind): A strike to the opponent's groin.
Tips
  • Pay attention to the specific requirements for linking moves into pins or submissions.
  • Recognize signature moves used by famous wrestlers, as they are often powerful finishers.
  • Weapon moves can offer unique tactical advantages but may require specific items.

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