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Phase 2: Eve Entry & Landing
Kerbal Space Program

Phase 2: Eve Entry & Landing

Guide to Phase 2 of your Kerbal Space Program journey: successfully entering Eve's atmosphere and achieving a safe landing. Learn the essential steps for this challenging maneuver.

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Guide to Phase 2 of your Kerbal Space Program journey: successfully entering Eve's atmosphere and achieving a safe landing. Learn the essential steps for this challenging maneuver.

This section of the AntMag guide covers Phase 2 of your Kerbal Space Program mission: successfully entering Eve's atmosphere and achieving a landing. This is a critical and often challenging phase that requires careful planning and execution.

Walkthrough
  1. 1
    Atmospheric Entry: Prepare your spacecraft for Eve's dense atmosphere. Ensure you have sufficient heat shielding and a stable aerodynamic design. The entry angle and speed are crucial to avoid burning up or skipping out of the atmosphere.
  2. 2
    Deceleration: Utilize parachutes and/or aerodynamic braking to slow your descent. Eve's atmosphere is significantly thicker than Kerbin's, so your parachutes will deploy at higher altitudes and speeds.
  3. 3
    Landing: Deploy landing legs and ensure your craft is stable. Consider Eve's gravity and the terrain for a safe touchdown.
Tips
  • Always test your heat shielding and parachute deployment in a simulator or on a less demanding planet before attempting an Eve entry.
  • Consider a mission profile that includes a lander with a return capability, as Eve is a difficult planet to escape from.
  • Utilize retrograde burn to control your entry angle and speed.
  • Ensure your craft has enough delta-v for any necessary course corrections or ascent if a return is planned.

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