Gears Tactics throws you into the brutal, turn-based combat the franchise is known for, but from a whole new perspective. As Gabe Diaz, you’ll lead a squad of Gears against the monstrous Locust in a desperate fight for survival. Expect intense tactical battles where positioning, ability usage, and aggressive play are key to overcoming overwhelming odds.
This guide is your frontline support, covering everything you need to conquer the campaign. We'll help you navigate challenging missions like '14 Years After E-Day' and 'Trial By Fire,' provide insights into tougher enemy tactics, and ensure you can achieve Gold Medals on every mission. Plus, we'll guide you to all those hidden COG Tags scattered across Sera.
Part 1
Begin your Gears Tactics journey with Part 1 of our comprehensive walkthrough. Learn essential controls, enemy types, and weapon basics to survive the early missions.
This guide covers the initial stages of Gears Tactics, focusing on fundamental gameplay mechanics. It details controls, enemy classifications, and weapon recommendations to help players get started.
- 1Ashes Overview: An introduction to the first act.
- 214 Years After E-Day: The opening mission, including a tutorial section to familiarize players with the game's core mechanics.
- 3Trial By Fire: The second mission in Act 1.
- 4Fish In A Barrel: The third mission in Act 1.
- 5Knock Knock: The fourth mission in Act 1.
- 6Hammer: The fifth mission in Act 1.
- 7Wrath: The sixth mission in Act 1.
- 8China Shop: The seventh mission in Act 1, featuring a boss encounter.
- Berserker (1): The boss fight within the China Shop mission.
- Familiarize yourself with the cover system, as it is crucial for survival.
- Understand enemy behaviors to effectively counter them.
- Experiment with different weapons to find what suits your playstyle.
Part 2
Gears Tactics walkthrough covering Acts 1-5, including Insane difficulty tips and COG tag locations.
- 1The FAQ is a step-by-step guide for the single-player campaign of Gears Tactics, intended as a hand-holding experience.
- 2It includes advice for Insane difficulty below each section of the walkthrough.
- 3Information on COG tags, including a checklist, is provided.
- 4An Achievement list and instructions for obtaining them are included.
- 5The guide covers Acts 1 through 5, with Act 5 and RAAM being finished in Version 1.0.
- 6Tips for Insane Achievements are included, with Insane Notes added to the end of every chapter.
- 7The FAQ is organized to be a comprehensive guide.
- The guide was originally written for Hardcore difficulty but includes advice for Insane.
- This is not a FAQ for Xbox Live multiplayer.
- No cheating information is included, with one exception for single player.
- Surprises like enemy ambushes will be revealed.
- The author, Matt (Cuzit), is an avid gamer and has been interested in game design since childhood.
- The author no longer plays Gears Tactics as much and does not ask to play with others.
- Contact the author for any errors, suggestions, or tips for improving the guide.
Part 3
Learn essential cover mechanics and enemy tactics for Gears Tactics. Master taking cover, health regeneration, and how to defeat Locusts and Boomers to survive.
Alright, let’s dive into Part 3 of our Gears Tactics guide. This section is all about mastering the two most crucial elements for survival: taking cover and understanding your enemies. Nail these, and you'll be way ahead of the game.
Taking Cover, and Why It's Important
Look, in most shooters, you can just stand there and soak up bullets. Gears Tactics? Not so much. Marcus Fenix can't take a beating, and a grenade or a headshot will put you down fast. That’s why cover isn't just a suggestion, it's your lifeline. Seriously, you need to use it to beat this game.
Here’s the deal: your health regenerates when you're not taking damage. And where should you be when you're not taking damage? In cover! So, if you're hurt, get behind something solid and wait it out. Half the time, your only protection is a busted table or some rubble. You can shoot from cover, but your aim gets shaky. For precision, you’ll want to pop out, line up your shot with the Left Trigger (LT), and then get back to safety ASAP. Don't linger, or you might lose your head!
How to Cover:
- Get into Cover: Just walk up to an object or wall and press the [A] button. Marcus or Dom will automatically find a spot.
- Move in Cover: You can shuffle around behind cover. Pulling the Left Stick away from the cover will make you
Part 4
Learn about Kryll, Reavers, Wretches, and weapon loadouts in Gears Tactics. Discover strategies for Insane difficulty.
Kryll: Kryll appear in Acts 2 and 5 of Gears Tactics. They are invincible to normal weapons and kill you instantly if they touch you. They resemble bats and will disintegrate you quickly if you are in the dark; always stay in the light and roll between light sources. In Act 5, they form a shield for the final boss. In the chapter "Burnt Rubber" at the end of Act 2, Kryll can be killed.
Reavers: Reavers fly swiftly, making them difficult targets, especially on Casual. The Torque Bow is an excellent weapon against them, and is often found near Reaver encounters. The Turret is the best weapon against Reavers, though it is only available once in Gears Tactics. Aim for the Locust riding the Reaver, as killing the Locust also kills the Reaver. Reavers primarily appear in Act 5. On Insane difficulty, using the Torque Bow is advised. The Turret section on the train is exceptionally difficult, and playing in Co-Op is recommended, though still exceedingly challenging.
Wretches and Luminous Wretches:
- Wretches: Wretches can be defeated with a few bullets from the Lancer or a blast from the Shotgun. They can sometimes be lured behind cover (press the cover button to crouch behind walls or objects) for an easy kill. On Insane difficulty, Wretches are a major threat due to their one-hit kills, speed, large numbers, and increased damage resistance.
- Luminous Wretches: These are luminous versions of Wretches. When killed by anything other than the chainsaw, they explode. On Insane difficulty, they pose more of a threat than normal Wretches. Their explosions can be deadly, making the shotgun less effective. It is best to engage them from a distance. The pistol becomes useful on Insane for shooting Luminous Wretches from afar, especially after acquiring the Longshot.
Bosses: Bosses are covered in the chapters where they are encountered. Specific bosses like the Berserker, Corpser, and General RAAM can be found using CTRL-F with their respective identifiers (BERS1, CRPSR, BERS2, BERS3, GRAAM).
Weapons (BAS4):
Personal Set-up for Hardcore and Lower Difficulties:
- Maxed out Bolo Grenades
- Shotgun
- Lancer
- Magnum
The Shotgun is useful for close-range encounters and is faster than the chainsaw. Bolo Grenades are effective against Locust Emergence Holes, sealing them when thrown inside, and should be conserved for groups of enemies. The Magnum is the most powerful pistol. The Lancer is powerful, reloads quickly (especially with Active Reloads), and is good for picking off enemies at a distance. The chainsaw is a backup for emergencies. The Longshot is a good alternative to the Lancer and is the primary weapon to use on Insane difficulty.
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