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Archer
Fire Emblem Fates: Revelation

Archer

Learn how to make the most of the Archer class in Fire Emblem Fates: Revelation! Discover its strengths, weaknesses, and promotion options to dominate the battlefield.

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Learn how to make the most of the Archer class in Fire Emblem Fates: Revelation! Discover its strengths, weaknesses, and promotion options to dominate the battlefield.

Alright, let's talk about the Archer class in Fire Emblem Fates: Revelation. These guys are Hoshidan soldiers who specialize in using the yumi, which is basically a bow. They're known for having really high Skill, which is super important for landing hits and activating those sweet class skills.

Here's a look at their growth rates:

StatGrowth Rate
Health10%
Strength15%
Magic0%
Skill15%
Speed15%
Luck5%
Defense10%
Resistance0%

As you can see, they're not exactly tanks, but they've got decent Speed and their Skill growth is pretty solid. They can only use Yumi/Bows, so keep that in mind.

Now, let's talk about their unique skills:

  • Skill+2: This is pretty straightforward – it just bumps up their Skill stat by two points. More Skill means more hits and more chances to trigger other skills.
  • Quick Draw: This is a game-changer! When your Archer initiates an attack, they get a flat damage boost of four points. This can stack up really nicely, especially when you start combining it with other skills later on.

When your Archer is ready to level up, they can promote into two awesome classes: the Sniper or the Kinshi Knight. Both are great choices, but they offer different playstyles.

Honestly, the Archer in Fates is way better than in some of the older games. That Quick Draw skill, especially when stacked with something like Bowfaire, can add a ton of extra damage. Plus, the Sniper promotion has a really high critical hit rate, and with their naturally high Skill, you'll be activating skills left and right. They can become a powerhouse pretty quickly.

The main downside, and it's a bit of an obvious one, is their range. Archers can only attack from a distance unless they have special bows that let them attack up close. This means you've got to be super careful about protecting them. If an enemy gets right up in their face, they're in a lot of trouble. But, if you keep them safe and let them snipe down those annoying flying enemies from afar, they are absolutely invaluable. Just make sure to guard them well, and they'll do wonders for your army.

Oh, and a fun little tidbit: the difference between Japanese yumi and Western bows is actually pretty significant in real life, so the game's distinction between Hoshidan and Nohr bows has some historical basis. Pretty cool, huh? ...No? Just me? Okay, moving on!

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