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Fable II

Fable II

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Welcome to Albion, hero! Fable II drops you into a rich fantasy world where your choices shape your destiny. You'll grow from a humble villager into a legendary figure, mastering melee combat, ranged attacks, and powerful magic. Explore iconic locations like Bowerstone Market, forge relationships, and decide whether to walk the path of good or evil. The world reacts to your every decision, making each playthrough a unique experience.

This guide is your companion through Fable II's sprawling adventure. We'll help you navigate challenging quests, uncover hidden secrets, and overcome formidable foes such as the Bandit King and the Shadow Court Lord. Whether you're aiming for a perfect playthrough with all achievements, seeking efficient experience farming methods, or just need a hand with specific mechanics and combat strategies, this guide covers it all, from the Temple of Light to the game's multiple endings.

Part 1

Embark on your Fable II adventure! This guide covers the initial stages, from your childhood to becoming a fledgling hero. Learn the basics and prepare for greatness.

Welcome to Fable II! This guide will walk you through the very beginning of your epic journey, starting from your humble beginnings and setting you on the path to becoming a legendary hero. We'll cover everything you need to know to get started, from your childhood to the first major steps in your adventure.

This section is designed to ease you into the world of Albion. We'll be looking at the early parts of the story, helping you understand the core mechanics and setting the stage for the choices that will shape your hero and the world around you. Get ready to dive in!

What's Covered:

  • The early days of your hero's life.
  • Key story moments that kickstart your adventure.
  • Introduction to the world and its challenges.

Part 2

Your Fable II journey continues! This guide walks you through the Childhood section, from meeting Theresa to your first quest and combat.

Alright, let's dive into Part 2 of our Fable II adventure! We're kicking things off with the 'Childhood' section, and it starts with a pretty memorable cutscene. You'll see Bowerstone and, well, a bird decides to make you its target. When your sister Rose points it out, go ahead and pull LT to zoom in on the action – it's a neat trick you can use in lots of cutscenes.

Next up, just follow Rose. You'll run into a character named Arfur, and then you'll be heading towards your first objective: a trader trying to pull a fast one on people with his wares. After a little 'Magic Box' presentation, you'll meet Theresa. She'll tell you that you really should grab that Magic Box, but guess what? You'll need 5 gold pieces to do it.

Keep an eye out for a guard nearby – he'll have a question mark over his head. That symbol means he's got a quest for you. Walk up to him and accept his request to collect arrest warrants by holding A. After that, you'll meet Barnum, who wants to take your picture. Agree to this, and you'll have to strike an expression. Just pick one and then press the corresponding direction on the D-Pad. Boom, that's one gold piece earned!

Continue down the alley and you'll spot a bully picking on a dog. When Rose steps in, he'll headbutt her. Time to teach him a lesson! Press X to draw your sword and then just tap X to give him a good beating. If you want to mix it up, you can also press Y to pull out your pistol and shoot him. After that, keep moving down the street. You'll find the first warrant right there.

Part 3

Your Fable II Part 3 walkthrough: Find warrants, deal with Arfur, deliver a letter, and unlock your first Will abilities in the Chamber of Fate. Plus, the Birth of a Hero quest!

Alright, so you've made it to Part 3! This section's going to cover a few different things, from grabbing some warrants to starting your journey as a grown-up hero. Don't worry, I'll walk you through it all.

Part 3 - The Town

First things first, we need to grab a few warrants. You'll see a lamppost on your right. Keep heading down the street, and you'll come out into an open area. Look for a big box near some stairs – the second warrant is right there. To the left, past a couple chatting folks, you'll find the third warrant by another lamppost and some building stairs.

Now, head up those stairs to the big building. A guy by the door will ask you to clear out some beetles on the second floor. Go ahead and accept that quest. You'll pop right inside the building, and then Arfur shows up in a window. He'll tell you to smash his stock instead. It's your call: you can either blast those beetles with your pistol using the [Y] button, or just go around smashing all the crates. Either way, you'll snag 2 gold pieces.

After that, go back to the two people you saw earlier and accept the quest to recover Pete's booze. To the right of the stairs leading up to the warehouse, there's a little alley where a beggar is sleeping. Just run up to the bottle next to him and press [A] to snag it. Then, head back to Pete. Now comes a choice: who do you give the booze to? Pick wisely, because after you decide, you'll get the fourth warrant and your third gold piece.

Turn around, and you should see the dog you saved earlier. The last warrant is right next to him, so grab it and start making your way back to the guard who wants the warrants. On your way, Arfur will pop up, wanting the warrants for himself. You'll have to choose who to give them to: Derek or Arfur. If you'd rather just give them to the guard, you can totally ignore Arfur. No matter who you choose, you'll get another gold piece.

Next up, find the man talking to the girl on the balcony, near the guard. Once he walks off, disappointed, go talk to him and accept the quest to deliver a letter. Head to the house and knock on the door using [A]. When it opens, you can give the letter to the mother, or you can sneak upstairs and give it to the girl. Once that's done, you'll get your final gold piece for this part.

Finally, find Murgo the trader and buy the Music Box. Now, head back to where you first started the game. You'll see a box with a red cloth on it near a tree. Use the Music Box on it. After that, follow Rose back to your shelter and press [A] on the bed to go to sleep. You'll then be summoned to Fairfax Castle. Walk up to the guards and accept. Follow Jeeves to Lucien's study, and when Lucien tells you to, stand on the circle. Then, just enjoy the show!

The Birth of a Hero

Okay, now that you're all grown up, turn right and head down the path into The Gypsy Camp. Go past the campfire and up to your caravan. Grab your starting gear from the chest: you'll get a Rusty Longsword, a Light Splintered Crossbow, a Placebo Health Potion, Dog Elixir (this stuff heals your dog and never runs out, which is super handy!), a Collar of Holding so you can rename your dog, and a Spade for digging up treasure your dog finds.

Now, go find Theresa. She's hanging out by the gate under the bridge. She'll give you the Bower Lake Tomb Seal. After that, jump down towards the ruins by the water. Your dog will sniff out a chest containing a Jet. Swim over to the island with the tomb. If you want it, there's a Silver Key on the right side of the tomb. Then, head inside.

Go down the stairs and press [A] to dive into the water. Swim towards the opening and then vault down into the next area. Here, you'll have to fight some Giant Beetles. This is a good time to try out your new weapons! After you defeat them, remember to hold [RT] to suck up all the experience orbs – always do this after killing enemies.

There's a Silver Key hidden behind some rocks in this area. Keep going into the next beetle-filled tunnel. When you emerge, you'll see two gates: one on the left, one on the right. Head through the left gate and open the chest inside for 100 gold.

Now, go back and head through the other gate. A Flit Switch will appear. Shoot it with [Y] to activate it and continue through the next tunnel. In here, there's a side tunnel on the left that leads to a chest with a Rusty Mace. I highly recommend using it with [X] because it's better than your Rusty Longsword. Keep following the main tunnel until you reach some water. Swim to the right to find a platform with a skeleton on it. Press [A] to search the skeleton when it turns green, and you'll get Brendan's Diary. Across from this spot, there's another platform with a skeleton – search it to get Erik's Letter. Now, go into the opening in the water and into another tunnel where you'll find the last skeleton. Search it to get Drake's Suicide Note.

When you come out of that tunnel, you'll be above the area you were just swimming in. If you searched all the skeletons, you'll see ripples in the water below. Dive down and press [A] near the ripples to get your reward: a Bewitching Augmentation. Keep moving through the tunnels until you reach a small room with a stone circular platform and blue flames. Stand right in the middle of it. Another Flit Switch will pop up. Shoot it with [Y], then hit it with [X], and shoot it one more time to open the door.

Continue down the tunnel until you reach a side tunnel on the left with a bookshelf. Follow this tunnel into an area filled with beetles, books, and two chests. Once you've looted them, get out of there and keep following the main tunnel. Cross a bridge and you'll enter the Chamber of Fate. Go into the light to unlock your Abilities. Now, press up on the D-Pad to open the abilities menu, select 'Will,' and choose a spell. I suggest Shock – it's super powerful, even though Blades has more damage, its area effect is pretty weak later on. So, picking Shock and sticking to just 2-3 spells throughout the game will let you really power them up later. (I won't tell you exactly which ones to upgrade, but my advice is to be a well-rounded Hero. The game is way more rewarding, and combat is a lot more fun if you mix Strength, Skill, and Will powers.) Once you've picked your spell, press [B] to cast it at the Flit Switch. Now, use the Cullis Gate, and you'll appear on the Bower Lake Hill Top. You're done with this part!

Part 4

Complete Fable II Part 4 walkthrough: Defeat bandit Thag, explore Hobbe Cave, and navigate Bowerstone Market.

Walkthrough
  1. 1
    Practice your spells on the beetles.
  2. 2
    Follow the golden trail across a stone bridge, ignoring the Demon Door on the left path for now.
  3. 3
    You will reach Bert, a guard who informs you the road to Bowerstone is closed until Thag and his gang are dealt with.
  4. 4
    Follow the golden trail to the bandit camp and enter.
  5. 5
    Defeat the bandits who ambush you.
  6. 6
    Thag will emerge from his house; defeat him.
  7. 7
    Your dog is now hurt. Walk up to your dog, press RB (the button to interact with your dog), choose 'Dog', then choose 'Heal'.
  8. 8
    Enter Thag's house and open the chest to find Thag's Cage Key, Rancid Beef Jerky, and 300 gold.
  9. 9
    You can also grab the Grubby Journal from his bed.
  10. 10
    Exit Thag's house. A bandit named Dick will demand the key. You can choose to free the people or give the key to Dick.
  11. 11
    Follow the golden trail to Bowerstone Market.
  12. 12
    Once inside, turn right towards an archway leading into a building.
  13. 13
    Move towards the stairs and find a chest on the left.
  14. 14
    Exit this building and turn right towards the 'Bowerstone's Big Pile of Stuff' store.
  15. 15
    Speak to the General Goods Trader. It is recommended to sell your Jets and the Necklace.
  16. 16
    It is recommended to buy the Rubber Ball to play with your dog and the Lute for an expression.
  17. 17
    Cross the bridge towards the Town Square and enter the clock tower.
  18. 18
    Theresa will inform you she is 5 minutes away.
  19. 19
    Go to the blacksmith on the right and sell your Rusty Longsword.
  20. 20
    Enter the bookstore "Fiction Burns", opposite the "Up in Arms" store.
  21. 21
    It is recommended to buy "Treasure Hunting. Book 1" and "The Dogs of War. Book 1".
  22. 22
    Go up to your dog. When the book icon appears on your D-Pad (directional pad), press down to "upgrade" your dog. You can buy better books later.
  23. 23
    Do as you wish until Theresa arrives. You can check out the Pub Game in "The Cow & Corset" bar, buy new clothing, or work as a blacksmith.
  24. 24
    When Theresa arrives, she will be standing near the bar. Walk up to her and she will speak to you. You will be able to use an expression with the D-Pad for the first time in this scene.
  25. 25
    Follow Theresa, and she will show you The Spire.
  26. 26
    After receiving cards, follow the golden trail to Bowerstone Old Town. The area's appearance depends on who you gave the Warrants to as a child.
  27. 27
    From Bowerstone Old Town, you can go to Bowerstone Cemetery, where there is a Demon Door.
  28. 28
    Follow the golden trail out of Bowerstone Old Town and onto Rookridge.
  29. 29
    Follow the path and find a person looting a carriage; you can pick up items here.
  30. 30
    Continue along the path and encounter bandits; defeat them with a long-range weapon.
  31. 31
    Continue following the golden trail and you will be attacked again.
  32. 32
    Down the hill, you will have an opportunity to ambush bandits; do so. There is also a Demon Door in this area.
  33. 33
    Continue to a broken bridge. The bandits will tell you to dive.
  34. 34
    Dive and swim to the beach on the left, where you will find a person needing help.
  35. 35
    Enter Hobbe Cave. The person will follow you.
  36. 36
    Advance through the cave until you reach a room full of bones, where the person will vomit.
  37. 37
    Advance further to fight Hobbes for the first time.
  38. 38
    Go up the rickety walkways and advance to a locked door.
  39. 39
    Follow your dog to a side tunnel.
  40. 40
    You will reach a room with sand and blood. Break through the wooden boards to meet Herman's son, who is now a Hobbe.
  41. 41
    Continue through the next large area filled with Hobbes and exit into Rookridge again.
  42. 42
    You can visit the Rookridge Inn, located a little way up the hill.
  43. 43
    Continue following the golden trail to your objective.
  44. 44
    Before exiting Rookridge, you can get a closer look at The Temple of Shadows.
  45. 45
    Enter Oakfield.
  46. 46
    Sell any useless items you have collected.
  47. 47
    Visit The Sandgoose bar. You can try the Woodcutter job, find a Demon Door, and start the "The Sculptor" side quest.
  48. 48
    A Rusty Turret Pistol can be found in a Dive spot under the bridge here.
  49. 49
    Follow the golden trail up to The Temple of Light. The abbot will state he does not trust you enough and you need more Renown Points.
  50. 50
    He will inform you of a bandit problem in Rookridge. The "A Bridge Too Far" quest is technically a side quest; refer to the Side Quests section for completion details.
  51. 51
    After completing "A Bridge Too Far", return to Bowerstone to receive side quests: The Sculptor (again), The Temple of Shadows, Till Death Do Us Part, and The Archeologist. Refer to the Side Quests section if you wish to pursue them.
  52. 52
    If you have enough Renown for the abbot to trust you, go to The Temple of Light and speak to him.
  53. 53
    Walk with the abbot as he explains the next steps.
  54. 54
    Follow the golden trail to Hannah, who is by the Wellspring Cave. You will hear her singing as you approach.
  55. 55
    Once Hannah finishes talking and picks up the ewer, go down the steps into Wellspring Cave.
  56. 56
    Continue through the tunnel and a large open area with a steep descent until you reach a large circular room called the Central Chamber.
  57. 57
    Go through the first door on the left.
  58. 58
    Advance along the tunnels until you reach the room at the end. A Silver Key is located behind the platform here.
  59. 59
    Hannah will go up the steps and stand on a platform.
  • Renown Points: 100
  • Trophy: Thag's Head
Tips
  • When fighting Thag, use your dog to distract him while you attack.
  • Consider selling your Rusty Longsword in Bowerstone Market as it is unlikely to be useful later.
  • The Rubber Ball is a good purchase for keeping your dog happy and engaged.
  • Reading books to upgrade your dog is crucial for his combat effectiveness.
  • The "Treasure Hunting. Book 1" and "The Dogs of War. Book 1" are recommended purchases from the bookstore.
  • If you are low on health, consider visiting the Rookridge Inn for healing or resting.
  • The Demon Doors encountered should be noted for later, as they often require specific conditions or items to open.

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