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Part 13
Fable II

Part 13

Navigate Part 13 of your Fable II adventure with our comprehensive walkthrough, covering quests like Cold Comfort Farmer and Westcliff Development, and detailing rewards.

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Navigate Part 13 of your Fable II adventure with our comprehensive walkthrough, covering quests like Cold Comfort Farmer and Westcliff Development, and detailing rewards.

Walkthrough
  1. 1
    Giles's Cellar Key: After dealing with Giles's family, you receive his Cellar Key. Use it to enter his cellar, find Giles's Manuscript, and then defeat Ripper. Note: If you chose 'Red Harvest' over 'Cold Comfort Farmer,' Brightwood Farm won't be built, and you'll need to return after 'The Spire' quest to find a grave for Farmer Giles and dig up 'The Enforcer' with your dog's help.
  2. 2
    Cold Comfort Farmer (Quest): This quest becomes available after Garth's capture. Go to Brightwood Farm, speak with Giles, and accept his request to bring Ripper to justice alive. Follow the golden trail to the bandit camp, defeat Ripper's guards, and then confront Ripper. After he surrenders, choose not to kill him. Giles will then take Ripper to Bowerstone prison. Reward: 750 Renown Points.
  3. 3
    Westcliff Development (Quest): Upon exiting the Howling Halls into Westcliff, find Barnum on a hill. He requests 5000 Gold to develop Westcliff into a tourist town. Accept and give him the gold. You will be notified by letter when the project is complete. After finishing 'The Spire' quest, return to Westcliff to see the town's transformation and speak with Barnum. Reward: 1500 Renown Points, 15000 Gold.
  4. 4
    Westcliff Shooting Range (Quest): Also available after exiting the Howling Halls into Westcliff. Pay 50 Gold to compete in a 3-round shooting challenge. You need at least 15 points per round to advance. Prizes are awarded based on total points. Requires Dextrous Styles Level 2.

Tips for Westcliff Shooting Range:

  • Round 1: Focus on targets on the roof, then targets below.
  • Round 2: Prioritize targets on the right watchtower, then look left.
  • Round 3: Concentrate on targets on the left side.
  • General: A Turret Rifle is recommended. Aim for headshots for 3 points instead of 1 point for body shots. Learn target spawns and practice.
  • Prizes: 175 points - The Red Dragon, 150 points - Reaver Hero Doll, 125 points - Cure-All Health Potion, 95 points - Table Wine, 65 points - Worn Double Bed, 45 points - Dog Treat.
  • Defender of the Light (Quest): Available after completing The Crucible. Travel to the Temple of Light in Oakfield and speak with the Head Abbot. Accept his request to protect Wellspring Cave from the Temple of Shadows. Follow the glowing trail to Wellspring Cave and proceed to the Central Chamber. Warning: Choosing this quest prevents 'The Oakfield Massacre' and destroys the Temple of Shadows. Not doing it results in the destruction of the Temple of Light.

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