Explore Etrian Odyssey classes like the Dark Hunter, Medic, Alchemist, Troubadour, Ronin, and Hexer, detailing their strengths, weaknesses, and roles.
Dark Hunter
The Dark Hunter wields whips and swords, capable of inflicting various status ailments and binding enemies to limit their actions. Their skills are best utilized on the front lines. Strengths include inflicting most status ailments, while weaknesses are low attack and defense under normal circumstances.
Medic
Medics are the all-purpose healers of the party, able to undo damage, heal status ailments, cure wounds, and even resurrect dead party members. They can also provide beneficial status effects like HP regeneration and elemental resistance. While their low defense makes front-line placement risky, they possess surprisingly strong attack power. Their healing gifts allow experienced warriors to survive difficult battles, and they should be used from the back. Strengths include a versatile range of healing skills and good attack power, with weaknesses being low defense and HP.
Alchemist
Alchemists are magic-users who exploit elemental weaknesses with powerful formulas, commanding Fire, Ice, and Voltage (Lightning) spells. They can also poison enemies and possess useful field skills like locating FOEs (Field Obstacles) and warping to safety at a nearby Geomagnetic Field. Strengths are their second-to-none elemental spells, with weaknesses in low attack power, defense, and HP. These elementalists prefer the back line.
Troubadour
Troubadours are weak in attack and defense but can significantly boost the party's effectiveness with their songs. These buffs can increase HP, recover HP and TP (Technical Points), lend elemental properties to weapons, and grant more experience after battles. They can also debilitate enemies by canceling status benefits and lowering elemental resistance. Their support is always welcome in combat, and they are supporters able to work on either line.
Ronin
Ronin are foreign warriors whose combat skill surpasses even the Landsknecht. They can adopt three stances: Overhead (attacking with burning blades), Seigan (deflecting enemy attacks), and Iai (delivering blindingly fast strikes). Strengths are unmatched physical attacks and versatile skills, with the weakness of changing stances consuming turns. They are proud soldiers who demand the front line.
Hexer
Hexers are adept at crippling enemies with status ailments and possess deadly power over monsters through curses like Evil Eye, which can compel enemies to destroy comrades or themselves. They can also weaken an enemy's attack, defense, and speed. Strengths include reducing an enemy's power to nothing, with weaknesses in low defense and few direct attack abilities. They are tormentors used to the back line.
Guild Creation
The game begins at the Explorers Guild. You will name your guild and then register characters. During character creation, you choose a name, one of 7 classes, and one of 4 portraits. You can create up to 16 guild members, with 2 classes initially locked, so leaving slots open is advisable. Members can be removed later. Once a party is filled, you can leave the Guild, and other locations will open.
- Consider the synergy between classes when forming your party in Etrian Odyssey.
- Medics are essential for survival, especially in longer dungeons.
- Alchemists are key for exploiting enemy elemental weaknesses.
- Troubadours provide crucial buffs that can turn the tide of difficult battles.
- Ronin and Dark Hunters excel in the front lines, dealing significant damage or applying debuffs.
- Hexers offer powerful crowd control and enemy debuffing capabilities from the back line.
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