Explore the skills of the Protector and Dark Hunter classes in Etrian Odyssey Part 24. Learn about their abilities, TP costs, and prerequisites to optimize your party.
This section details the skills available for the Protector and Dark Hunter classes in Etrian Odyssey.
Protector Skills:
- Flee — DEF Up lvl 3, 4 TP. Sacrifice HP to escape from battle to the previous floor.
- Parry — DEF Up lvl 3, 4 TP. Await the enemy's attack to parry it and negate the damage.
- Fortify — DEF Up lvl 3, Shields lvl 3, 4 TP. Digs in for ironclad defense against physical damage.
- Defender — F. Guard lvl 3, B. Guard lvl 3, 8 TP. Organizes the party into a formation of increased defense.
- F. Guard — Shields lvl 1, 3 TP. Shield skill that may take damage in the front line's place.
- B. Guard — Shields lvl 1, 3 TP. Shield skill that may take damage in the back line's place.
- Antifire — Shields lvl 5, TP Up lvl 3, 6 TP. Shield skill that briefly raises the party's fire resistance.
- Antivolt — Shields lvl 5, TP Up lvl 3, 6 TP. Shield skill that briefly raises the party's volt resistance.
- Anticold — Shields lvl 5, TP Up lvl 3, 6 TP. Shield skill that briefly raises the party's ice resistance.
- Smite — Shields lvl 10, Fortify lvl 5, 10 TP. Shield skill that deals a powerful bash to the enemy.
- Cure — HP Up lvl 3, 4 TP. Protector skill that heals a small amount of HP.
- Cure II — HP Up lvl 5, 10 TP. Protector skill that heals a medium amount of HP.
- Stalker — DEF Up lvl 5, 2 TP. Cautious steps reduce the chances of enemy encounters.
- Mine — None, 0 TP. Mine for materials at item points.
Dark Hunter Skills:
- HP Up — None, 0 TP. Increase maximum HP.
- TP Up — None, 0 TP. Increase maximum TP.
- ATK Up — None, 0 TP. Increase physical damage.
- Whips — None, 0 TP. Increase whip damage. Needed to learn whip skills.
- Swords — None, 0 TP. Increase sword damage. Needed to learn sword skills.
- Boost Up — ATK Up lvl 3, 0 TP. Increases the improvement gained when boosted.
- Fury — ATK Up lvl 5, 0 TP. Increase damage dealt when HP is low.
- Cloak — TP Up lvl 3, 2 TP. Hide in the shadows so the enemy won't target you.
- Viper — Whips lvl 1, 4 TP. Whip attack with a chance of poisoning the enemy.
- Gag — Whips lvl 2, 3 TP. Whip attack with a chance of binding the enemy's head.
- Shackles — Whips lvl 3, 3 TP. Whip attack with a chance of binding the enemy's legs.
- Cuffs — Whips lvl 4, 3 TP. Whip attack with a chance of binding the enemy's arms.
- Ecstasy — Whips lvl 5, ATK Up lvl 5, 8 TP. Whip skill that does incredible damage to totally bound enemies.
- Climax — Whips lvl 10, 6 TP. Whip skill that may kill and drain enemies with low HP.
- Hypnos — Swords lvl 1, 3 TP. Sword stab with a chance of putting the enemy to sleep.
- Nerve — Swords lvl 2, 3 TP. Sword stab at the enemy's nerves with a chance of paralyzing it.
- Mirage — Swords lvl 3, 4 TP. Sword stab at the enemy's skull with a chance of confusing it.
- Drain — Swords lvl 4, 4 TP. Sword stab that drains the enemy's HP through the blade.
- Bait — Swords lvl 5, ATK Up lvl 5, 8 TP. Sword skill that uses comrades on either side to bait a trap.
- Petrify — Swords lvl 10, 6 TP. Sword stab at the enemy's muscles with a chance of stoning.
Medic Skills:
- HP Up — None, 0 TP. Increase Max HP.
- TP Up — None, 0 TP. Increase Max TP.
- ATK Up — None, 0 TP. Increase physical damage.
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