Learn about the Warlock class in Etrian Odyssey V: Beyond the Myth, including its elemental attacks like Fireball, Icicle Lance, and Lightning, and its support skills.
Recommended Race(s): Celestrian
Possible equipment: Staff, Cannon, Clothes
The Warlock is the main offensive spellcaster in Etrian Odyssey V: Beyond the Myth, with early access to all elemental attacks. Exploiting enemy weaknesses is key to defeating them quickly. Fireball deals fire damage, Icicle Lance deals ice damage, and Lightning deals volt damage. To boost damage, the Warlock has one buff skill, Amplifier, and one active skill, Focus Chant. For defense, Magic Shield can be used to reduce elemental damage. Outside of combat, the Warlock has two field effect skills: Levitation, which negates damage from certain floors and certain field-based attacks from enemies (FOE) or bosses for 250 steps (steps) and increases the chance of preemptive battle by 25%; and Invisibility, which reduces encounter rates to 10% for 250 steps and dispels Harbinger's _Soul Gather_ and vice versa.
The Warlock is not a front-liner and should be placed in the back row due to its low armor tier. Mitigating damage with skills like Dragoon's _Fierce Shield_ or Necromancer's _Fierce Shield_ can further address fragility concerns. The Warlock benefits from elemental buffs and debuffs, making a Shaman with _Ruinous Prayer_ and _Dance Oracle_ combined with _Blaze Prayer_, _Hail Prayer_, or _Bolt Prayer_ a strong team choice. A Botanist with _Smokeblight_ can also be considered.
- Magi Mastery (Passive): Increases spell's damage output by 15%.
- Quick-Chant (Passive): Allows casting Chant skills without waiting a turn, but increases their TP cost by 5. Cannot be turned off once learned. Requires Magi Mastery (5).
Skills:
- Fireball (Attack): Deals fire damage to one enemy with 50% splash damage. Action speed: 70%, Accuracy mod (a community-made modification that changes the game): +30. TP: 7.
- Icicle Lance (Attack): Deals line-piercing ice damage to one enemy. Accuracy mod: +30. TP: 7.
- Lightning (Attack): Deals volt damage to one enemy's row. Action speed: 130%, Accuracy mod: +30. TP: 7.
- Amplifier (Buff): Increases elemental ATK by 45% for 6 turns. Action speed: 80%. TP: 5.
- Magic Shield (Support): Increases elemental DEF by 75% until the end of the turn. Action speed: 500%. Does not stack with Dragoon's _Mana Guard_; this skill overrides _Mana Guard_. Requires Amplifier (2). TP: 8.
- Focus Chant (Support Charge): Multiplies next turn's elemental damage by 2.25, but the spell can only target one enemy. Action speed: 60%. TP: 5.
- Levitation (Field): Negates damage from certain floors and certain field-based attacks from FOE/bosses for 250 steps, and increases the chance of preemptive battle by 25%. TP: 4.
- Invisibility (Field): Mitigates encounter rates to 10% for 250 steps. Dispels Harbinger's _Soul Gather_ and vice versa. TP: 5.
- 1Allocate the first three skill points to learn Fireball, Icicle Lance, and Lightning.
- 2Conserve TP when using spells, as spamming them will drain it quickly.
- 3Invest points into Magic Shield for mitigating elemental damage, especially against the 1st Stratum Boss's primary move.
- 4Level up primary spells to level 4.
- 5Put one point into Magi Mastery.
- 6Do not learn Quick Chant or Focus Chant early on, as they will increase TP consumption significantly at this stage.
- 7Consider learning Levitation to increase preemptive strikes and Invisibility to decrease random encounters if focusing on mapping.
- As a spellcaster, the Warlock should be placed in the back row due to its low armor tier.
- Consider party members that can mitigate damage, such as a Dragoon or Necromancer.
- A Shaman or Botanist can provide valuable support to the Warlock.
- Levitation can increase preemptive strike chances, useful for gaining an advantage in battle.
- Invisibility can reduce random encounters, which is helpful when focusing on mapping the labyrinth.
- The Warlock class itself, with access to powerful elemental spells and utility skills.
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