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Harbinger
Etrian Odyssey V: Beyond the Myth

Harbinger

Learn about the Harbinger's skills in Etrian Odyssey V: Beyond the Myth, including Miasma Armor, Wilting Miasma, and Soul Gather.

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Learn about the Harbinger's skills in Etrian Odyssey V: Beyond the Myth, including Miasma Armor, Wilting Miasma, and Soul Gather.

Walkthrough
  1. 1
    Scythe Mastery (Passive): Increases physical ATK by 15% when equipping a scythe.
  2. 2
    Soul Gather (Field): Increases encounter rate by 500% and doubles battle EXP for 160 steps. This skill dispels Warlock's _Invisibility_ and vice versa.
  3. 3
    Miasma Armor (Support): Consumes 5% of current HP to activate Miasma Armor state for 4 turns, increasing action speed to 250%. The maximum duration is 9 turns.
  4. 4
    Auto-Miasma (Passive): Has a 100% chance to activate Miasma Armor at the start of battle without consuming HP or TP. Only activates once per battle on the Harbinger with the highest level of this skill. Does not activate in preemptive battles. Requires Miasma Armor level 2.
  5. 5
    Endless Shroud (Passive): Has a 67% chance to activate Miasma Armor when performing a debuff skill, without consuming HP or TP. Does not activate if the user's arms are bound. Requires Miasma Armor level 2.
  6. 6
    Judgment (Passive): Has a 30% chance to inflict Sleep with 100% certainty when Miasma Armor is active and the user takes damage. Does not react to HP consumption from Miasma Armor. Reacts to damage from allies in a Panic state and damage that is negated by Union Skills like Earthlain's _Tri-Shield_ or Brouni's _Aegis Shield_. Requires Miasma Armor level 2.
  7. 7
    Stifling Miasma (Debuff): Decreases ATK by 20% for 6 turns for all enemies.
  8. 8
    Wilting Miasma (Debuff): Decreases ailment and bind resistances by 50% for 6 turns for all enemies. Works with Earthlain's _Black Mist_ Union Skill. Requires Stifling Miasma level 3.
  9. 9
    Paralyzing Reap (Attack): Deals cut damage to one enemy's row and has a 70% chance to inflict Paralysis when Miasma Armor is active. Must equip a scythe.
  10. 10
    Cursed Reap (Attack): Deals cut damage to one enemy's row and has a 70% chance to inflict Curse when Miasma Armor is active. Must equip a scythe. Requires Paralyzing Reap level 3.
Tips
  • Wilting Miasma should be learned as early as possible.
  • Invest two points into Miasma Armor and one point each into Auto-Miasma and Endless Shroud.
  • Paralyzing Reap can be useful for obtaining conditional loot from the 1st Stratum boss.
  • Consider skipping Miasma Armor if you do not need the speed boost or other ailment skills.
  • If focusing on debuffing, start with Paralyzing Reap (1), then Wilting Miasma (4), followed by Miasma Armor (2), Endless Shroud (1), and Auto-Miasma (1) if your Harbinger is outsped.
  • Wearing shoes and gloves can increase character speed without spending skill points.
  • Leveling Paralyzing Reap (5), Wilting Miasma (9), and/or Union/Racial/Ga skills are also options.
  • If building a farming party, Soul Gather may be worth a point.
  • Harbinger pairs well with Warlock, Pugilist, Rover, or Masurao. They can also work with Dragoon to reduce party damage.
  • Scythe Mastery: +15% physical ATK with scythe.
  • Soul Gather: +500% encounter rate, double battle EXP for 160 steps.
  • Miasma Armor: +150% action speed for 4 turns (consumes 5% HP).
  • Auto-Miasma: 100% chance to activate Miasma Armor at battle start.
  • Endless Shroud: 67% chance to activate Miasma Armor when using debuff skills.
  • Judgment: 30% chance to inflict Sleep when Miasma Armor is active and user takes damage.
  • Stifling Miasma: -20% enemy ATK for 6 turns.
  • Wilting Miasma: -50% enemy ailment/bind resistance for 6 turns.
  • Paralyzing Reap: 70% chance to inflict Paralysis when Miasma Armor is active.
  • Cursed Reap: 70% chance to inflict Curse when Miasma Armor is active.

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