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Wizard[DCCWI]
Dragon's Crown

Wizard[DCCWI]

Master the Dragon's Crown Wizard with our comprehensive guide to skills, including Concentrate, Extract, Mental Absorb, Spirit Up, Fire Ward, Blaze, Storm, Flame Burst, and Thunderbolt.

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Master the Dragon's Crown Wizard with our comprehensive guide to skills, including Concentrate, Extract, Mental Absorb, Spirit Up, Fire Ward, Blaze, Storm, Flame Burst, and Thunderbolt.

The Wizard in Dragon's Crown excels with powerful spells like Slow and Extinct. Slow is effective against bosses, while Extinct is useful for handling tough non-boss enemies in Labyrinth of Chaos (LoC). The primary drawback is the Wizard's reliance on mana for attacks and evasion, which can be replenished through manual recharging, square attacks, or the Mental Absorb skill. Downtime spent charging mana can lead to low damage output.

Summary:

  • Pros: Slow spell, Extinct spell, High fire damage
  • Cons: Reliance on mana

Natural Skills:

Mana is consumed for rod attacks and ground evasion. Mana can be recharged manually by holding square, by attacking enemies with square, or by killing enemies after acquiring the Mental Absorb skill.

Skills:

Concentrate (Supplemental Skill)
Increases manual mana charge speed. This is a must-max skill due to constant mana charging.

  • Rank 1 (1 SP): MP Charge Speed +10%
  • Rank 2 (1 SP): MP Charge Speed +14%
  • Rank 3 (1 SP, 3 total supplemental skills): MP Charge Speed +18%
  • Rank 4 (2 SP, 3 total supplemental skills): MP Charge Speed +22%
  • Rank 5 (2 SP, 6 total supplemental skills): MP Charge Speed +26%
  • Rank 6 (3 SP, 6 total supplemental skills): MP Charge Speed +30%
  • Rank 7 (3 SP, 9 total supplemental skills): MP Charge Speed +34%
  • Rank 8 (4 SP, 9 total supplemental skills): MP Charge Speed +38%
  • Rank 9 (4 SP, 12 total supplemental skills): MP Charge Speed +42%
  • Rank 10 (5 SP, 12 total supplemental skills): MP Charge Speed +50%

Extract (Supplemental Skill)
Increases mana recovered per hit with the square attack. While it recovers a decent amount at max rank, manual charging is often safer and recovers at a similar rate.

  • Rank 1 (1 SP): MP Recovered Per Hit + 5
  • Rank 2 (1 SP): MP Recovered Per Hit + 7
  • Rank 3 (1 SP, 3 total supplemental skills): MP Recovered Per Hit + 9
  • Rank 4 (2 SP, 3 total supplemental skills): MP Recovered Per Hit +11
  • Rank 5 (2 SP, 6 total supplemental skills): MP Recovered Per Hit +13
  • Rank 6 (3 SP, 6 total supplemental skills): MP Recovered Per Hit +15
  • Rank 7 (4 SP, 9 total supplemental skills): MP Recovered Per Hit +20

Mental Absorb (Supplemental Skill)
Grants mana upon landing the killing blow on an enemy. Investing 1 SP is recommended.

  • Rank 1 (1 SP): MP recovered +15
  • Rank 2 (1 SP): MP recovered +18
  • Rank 3 (2 SP, 3 total supplemental skills): MP recovered +21
  • Rank 4 (3 SP, 3 total supplemental skills): MP recovered +24
  • Rank 5 (5 SP, 6 total supplemental skills): MP recovered +30

Spirit Up (Supplemental Skill)
Increases maximum MP. Since manual charging is percentage-based, this also boosts manual charge speed. This is a must-max skill.

  • Rank 1 (1 SP): Max MP + 30
  • Rank 2 (1 SP): Max MP + 50
  • Rank 3 (2 SP, 3 total supplemental skills): Max MP + 70
  • Rank 4 (3 SP, 3 total supplemental skills): Max MP +100
  • Rank 5 (5 SP, 6 total supplemental skills): Max MP +150

Fire Ward (Supplemental Skill)
Creates a magic circle that halves fire damage taken, increases fire damage dealt by enemies within the circle, and spews weak homing fireballs. It also allows the use of fire spells in water. Primarily used to boost fire damage. Maxing this skill is recommended. Only one Fire Ward can be active at a time.

  • Rank 1 (1 SP): Use 3, Duration 15s, Fire Damage +20%, Range 100%
  • Rank 2 (3 SP, 3 total supplemental skills): Use 5, Duration 20s, Fire Damage +35%, Range 150%
  • Rank 3 (5 SP, 6 total supplemental skills): Use 7, Duration 30s, Fire Damage +50%, Range 200%

Blaze (Attack Skill)
Creates a lingering fire that deals consistent damage. When combined with Fire Ward, it inflicts significant damage. Maxing this skill is recommended. Only one Blaze can be active at a time.

  • Rank 1 (1 SP): Uses 3, Power 25
  • Rank 2 (1 SP): Uses 4, Power 30
  • Rank 3 (2 SP, 3 total attack skills): Uses 5, Power 35
  • Rank 4 (3 SP, 3 total attack skills): Uses 6, Power 40
  • Rank 5 (5 SP, 6 total attack skills): Uses 9, Power 50

Storm (Attack Skill)
Creates 3 spreading storms that circle the area, dealing decent damage and stunning most enemies. It's a worthwhile skill to invest in.

  • Rank 1 (1 SP): Uses 3, Power 10
  • Rank 2 (1 SP): Uses 3, Power 12
  • Rank 3 (2 SP, 3 total attack skills): Uses 4, Power 14
  • Rank 4 (2 SP, 3 total attack skills): Uses 4, Power 16
  • Rank 5 (3 SP, 6 total attack skills): Uses 5, Power 18
  • Rank 6 (3 SP, 6 total attack skills): Uses 6, Power 20
  • Rank 7 (5 SP, 9 total attack skills): Uses 9, Power 25

Flame Burst (Attack Skill)
The Wizard launches multiple large fireballs in the direction he is facing. This is a quick burst attack. The overall damage is not very high, and enemies at a distance may not be hit by all fireballs. Storm is better for crowd control, and Blaze is better for single-target damage.

  • Rank 1 (1 SP): Uses 3, Power 30
  • Rank 2 (1 SP): Uses 3, Power 35
  • Rank 3 (2 SP, 3 total attack skills): Uses 4, Power 39
  • Rank 4 (2 SP, 3 total attack skills): Uses 4, Power 44
  • Rank 5 (3 SP, 6 total attack skills): Uses 5, Power 45
  • Rank 6 (3 SP, 6 total attack skills): Uses 6, Power 50
  • Rank 7 (5 SP, 9 total attack skills): Uses 9, Power 60

Thunderbolt (Attack Skill)
Causes a bu

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