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Dwarf[DCCDW]
Dragon's Crown

Dwarf[DCCDW]

Master the Dragon's Crown Dwarf class with details on Grand Smash invulnerability, Pump Up damage reduction, and skill breakdowns like Power Bomb and Bomb Satchel.

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Master the Dragon's Crown Dwarf class with details on Grand Smash invulnerability, Pump Up damage reduction, and skill breakdowns like Power Bomb and Bomb Satchel.

Walkthrough
  1. 1
    Grab/Throw: Press up and Square to grab barrels and enemies. You can move and jump while carrying them for a few seconds before fatigue causes you to drop them. This allows you to throw enemies off cliffs.
  2. 2
    Pump Up: Hold the Square button to activate Pump Up, which reduces incoming damage. This buff lasts approximately 30 seconds before needing to be refreshed.
  3. 3
    Power Smash: Press the Circle button to perform a Power Smash, dealing significant damage. You are invulnerable during this animation. The main drawback is that your weapon is lost for a few seconds after use.

Skills:

Power Bomb (Attack Skill): Adds a shockwave to throws and increases their damage. At rank 10, it costs 5 SP (12 total attack skills) and provides +150% damage with a 180% shockwave range.

  • Rank 1 (1 SP, 0 total attack skills): +20% damage, 100% Shockwave range
  • Rank 2 (1 SP, 0 total attack skills): +30% damage, 105% Shockwave range
  • Rank 3 (1 SP, 3 total attack skills): +40% damage, 110% Shockwave range
  • Rank 4 (2 SP, 3 total attack skills): +50% damage, 115% Shockwave range
  • Rank 5 (2 SP, 6 total attack skills): +60% damage, 120% Shockwave range
  • Rank 6 (3 SP, 6 total attack skills): +75% damage, 125% Shockwave range
  • Rank 7 (3 SP, 9 total attack skills): +90% damage, 130% Shockwave range
  • Rank 8 (4 SP, 9 total attack skills): +105% damage, 135% Shockwave range
  • Rank 9 (4 SP, 12 total attack skills): +120% damage, 140% Shockwave range
  • Rank 10 (5 SP, 12 total attack skills): +150% damage, 180% Shockwave range

Lethal Fists (Attack Skill): Increases the damage of unarmed attacks. Maxing this skill is recommended if you plan to use a build focused on Lethal Fist, Frenzy, Magma Infusion, and Powder Mastery as a filler after Grand Smashes.

  • Rank 1 (1 SP, 0 total attack skills): +20% unarmed damage
  • Rank 2 (1 SP, 0 total attack skills): +40% unarmed damage
  • Rank 3 (1 SP, 3 total attack skills): +60% unarmed damage
  • Rank 4 (2 SP, 3 total attack skills): +80% unarmed damage
  • Rank 5 (2 SP, 6 total attack skills): +100% unarmed damage
  • Rank 6 (3 SP, 6 total attack skills): +120% unarmed damage
  • Rank 7 (3 SP, 9 total attack skills): +140% unarmed damage
  • Rank 8 (4 SP, 9 total attack skills): +160% unarmed damage
  • Rank 9 (4 SP, 12 total attack skills): +180% unarmed damage
  • Rank 10 (5 SP, 12 total attack skills): +250% unarmed damage

Eagle Dive (Attack Skill): Performs a dive that drops bombs at higher ranks. It can deal decent damage if all bombs connect and serves as a filler for builds utilizing double Grand Smash. Powder Mastery boosts its damage.

  • Rank 1 (1 SP, 0 total attack skills): Dive with 0 bombs
  • Rank 2 (1 SP, 0 total attack skills): Dive with 3 bombs
  • Rank 3 (2 SP, 3 total attack skills): Dive with 4 bombs, bomb power 70
  • Rank 4 (3 total attack skills): Dive with 5 bombs, bomb power 80
  • Rank 5 (5 SP, 6 total attack skills): Dive with 6 bombs, bomb power 90

Grand Smash (Attack Skill): The Dwarf's primary attack, dealing significant area damage to both ground and airborne enemies. This skill should be maxed for most Dwarf players.

  • Rank 1 (1 SP, 0 total attack skills): Power 120, Lightning Power 36
  • Rank 2 (1 SP, 0 total attack skills): Power 130, Lightning Power 39
  • Rank 3 (2 SP, 3 total attack skills): Power 140, Lightning Power 42
  • Rank 4 (3 SP, 3 total attack skills): Power 155, Lightning Power 47
  • Rank 5 (5 SP, 6 total attack skills): Power 180, Lightning Power 55

Frenzy (Attack Skill): The Dwarf performs a rapid series of strikes ending with an uppercut. This skill deals decent damage, especially when combined with Magma Infusion. Max this skill if you are focusing on a Lethal Fist + Frenzy + Magma Infusion + Powder Mastery build.

  • Rank 1 (3 SP, 0 total attack skills): Power 30, Duration 1.5s
  • Rank 2 (1 SP, 0 total attack skills): Power 36, Duration 2.0s
  • Rank 3 (2 SP, 3 total attack skills): Power 42, Duration 2.5s
  • Rank 4 (3 SP, 3 total attack skills): Power 48, Duration 3.0s
  • Rank 5 (5 SP, 6 total attack skills): Power 60, Duration 4.0s

Bomb Satchel (Tools Skill): Allows you to create bombs. While not as powerful as found bombs, they still deal a good amount of damage. This is a good option if you plan to max Powder Mastery.

  • Rank 1 (1 SP, 0 total tools skill): Number of uses 4
  • Rank 2 (1 SP, 0 total tools skill): Number of uses 6
  • Rank 3 (2 SP, 3 total tools skill): Number of uses 8
  • Rank 4 (3 SP, 3 total tools skill): Number of uses 10
  • Rank 5 (5 SP, 6 total tools skill): Number of uses 15

Fire Barrel (Tools Skill): Creates a fire barrel in front of the Dwarf, which can then be grabbed and thrown. This is less convenient than bombs as you must manually grab it, and fatigue causes you to drop it after a few seconds. It is useful for setting traps ahead of bosses. Its damage is boosted by Powder Mastery.

  • Rank 1 (1 SP, 0 total tools skill): Number of uses 3
  • Rank 2 (1 SP, 0 total tools skill): Number of uses 4
  • Rank 3 (2 SP, 3 total tools skill): Number of uses 5
  • Rank 4 (3 SP, 3 total tools skill): Number of uses 6
  • Rank 5 (5 SP, 6 total tools skill): Number of uses 7
Tips
  • The Dwarf is the most resilient class due to skills like Grand Smash (providing invulnerability) and Pump Up (damage reduction).
  • Grand Smash is the Dwarf's primary damage-dealing move and should generally be maxed out.
  • Consider maxing Lethal Fists if you plan to focus on unarmed combat as a filler after Grand Smashes, especially when combined with Frenzy, Magma Infusion, and Powder Mastery.
  • Bomb Satchel is a viable option if you intend to invest heavily in Powder Mastery.
  • Fire Barrels can be strategically placed before boss encounters, but their usability is limited by the need for manual grabbing and the fatigue mechanic.

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