Learn to master the Fighter class in Dragon's Crown. This guide covers skills like Block, Power Smash, Cyclone Masher, Tempest Edge, and more for optimal gameplay.
The Fighter is the most vulnerable and challenging class in Dragon's Crown, lacking invulnerability frames in its primary attack sequences. Success hinges on mastering the block mechanic to parry and deal significant damage, requiring thorough knowledge of enemy attack patterns. The Fighter's main damage dealer, Tempest Edge, leaves the player exposed, further emphasizing the need for enemy awareness. However, with skillful execution of blocking and well-timed Tempest Edges, the Fighter becomes a potent and rewarding class. It's also recommended to carry a secondary weapon, as the Fighter is prone to dropping their equipped weapon.
Summary:
- Pros: Can block and gain buffs from it; 50% chance to autoblock and get buffed; good air time and damage; can taunt enemies; can absorb party damage at a reduced rate.
- Cons: Most vulnerable class; hardest class to play properly; requires blocking for significant damage; risky main damage-dealing skill (Tempest Edge).
Natural Skills
Block
A crucial skill for the Fighter. Mastering block activates various skills, including a damage buff. Successful blocks negate all damage. Blocking too frequently can lead to dropping your shield. Blocking with your weapon is possible but cannot block magic, offers no block buffs, significantly reduces weapon durability, and can also lead to dropping your weapon if overused.
Power Smash
The Fighter slams their weapon into the ground, becoming invulnerable during the animation. This skill deals minor ground shockwave damage. Enemies positioned directly against the Fighter during this move will sustain heavy damage.
Skills
Cyclone Masher (Attack Skill)
This skill enhances the damage and range of the Fighter's air cyclone attack while reducing their descent speed. As it's the Fighter's primary aerial damage source, maxing this skill is highly recommended.
- Rank 1 (1 SP): Power 20, Descent Speed -30%, Range 100%
- Rank 2 (1 SP): Power 22, Descent Speed -45%, Range 105%
- Rank 3 (2 SP): Power 23, Descent Speed -60%, Range 110%
- Rank 4 (3 SP): Power 25, Descent Speed -75%, Range 115%
- Rank 5 (5 SP): Power 30, Descent Speed -90%, Range 125%
Shockwave (Attack Skill)
Adds ground shockwaves to the Fighter's up-square attack. These shockwaves have a very short travel distance and deal minimal damage, even when maxed. This skill is not recommended.
- Rank 1 (1 SP): Power 15, # of Shockwaves 2
- Rank 2 (1 SP): Power 18, # of Shockwaves 2
- Rank 3 (2 SP): Power 23, # of Shockwaves 3
- Rank 4 (3 SP): Power 30, # of Shockwaves 3
- Rank 5 (5 SP): Power 45, # of Shockwaves 4
Judgement (Attack Skill)
Adds a shockwave to the Fighter's air downward smash. The damage is not substantial, even when maxed, making this skill unadvisable.
- Rank 1 (1 SP): Power 40, Shockwave Range 100%
- Rank 2 (1 SP): Power 44, Shockwave Range 120%
- Rank 3 (2 SP): Power 46, Shockwave Range 140%
- Rank 4 (2 SP): Power 48, Shockwave Range 160%
- Rank 5 (3 SP): Power 50, Shockwave Range 180%
- Rank 6 (3 SP): Power 52, Shockwave Range 200%
- Rank 7 (5 SP): Power 60, Shockwave Range 300%
Rebuke (Attack Skill)
Enhances the damage of the Power Slam. When maxed, this skill delivers high damage. Its effectiveness is somewhat limited by its short range, but the invulnerability and high damage output make it appealing. Consider equipping a secondary weapon to maintain damage output. The Adroit Hands skill can increase the frequency of Rebuke usage.
- Rank 1 (1 SP): Pow 440, Shckwv Pow 165, Shckwv Rng 100%
- Rank 2 (1 SP): Pow 480, Shckwv Pow 180, Shckwv Rng 115%
- Rank 3 (2 SP): Pow 520, Shckwv Pow 195, Shckwv Rng 130%
- Rank 4 (2 SP): Pow 580, Shckwv Pow 210, Shckwv Rng 145%
- Rank 5 (3 SP): Pow 600, Shckwv Pow 225, Shckwv Rng 160%
- Rank 6 (3 SP): Pow 640, Shckwv Pow 240, Shckwv Rng 185%
- Rank 7 (5 SP): Pow 800, Shckwv Pow 300, Shckwv Rng 285%
Tempest Edge (Attack Skill)
Adds a whirlwind and stab to the Fighter's ground combo. This is the Fighter's primary ground damage move and should be maxed. The drawback is that the Fighter cannot block during the whirlwind and cannot block or dodge during the stab, requiring caution.
- Rank 1 (3 SP): Power 30, Duration 1.5s, Range 100%
- Rank 2 (1 SP): Power 33, Duration 1.9s, Range 103%
- Rank 3 (1 SP): Power 36, Duration 2.2s, Range 106%
- Rank 4 (2 SP): Power 41, Duration 2.4s, Range 110%
- Rank 5 (2 SP): Power 45, Duration 2.7s, Range 114%
- Rank 6 (3 SP): Power 50, Duration 2.9s, Range 119%
- Rank 7 (3 SP): Power 54, Duration 3.2s, Range 124%
- Rank 8 (4 SP): Power 60, Duration 3.4s, Range 130%
- Rank 9 (4 SP): Power 66, Duration 3.7s, Range 136%
- Rank 10 (6 SP): Power 75, Duration 4.2s, Range 150%
Cover Allies (Defense Skill)
This skill protects allies behind the Fighter when blocking and grants a damage increase for a few seconds. While consistently protecting allies can be challenging, this skill is vital due to the damage buff. With this skill, the basic rotation...
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content